MantisBT - Zandronum
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0000266Zandronum[All Projects] Bugpublic2011-01-22 13:152018-09-30 22:03
Dusk 
 
normalminoralways
closedfixed 
LinuxDebianSqueeze
98d 
3.03.0 
0000266: "Child frag" obituary always that of the master's weapon
When a friendly monster is spawned with A_SpawnItemEx in a competitive gamemode, any frags it does are transferred to its master. However, the obituary will always be the obituary of the current weapon the master is wielding, and the monster's obituary will never show up.

I have attached an "imp shotgun", use "give ImpShotgun" to get it. Uses slot number 3. Primary fire will spawn friendly, invulnerable imps, altfire will shoot a powerful shotgun blast that will definitely kill a bot.
1. Start offline deathmatch with bots.
2. Do "give ImpShotgun" in console. Might want to also do "god" because the imps might kill you as well without it.
3. Fire the shotgun a couple of times to spawn imps.
4. Imps will frag the bots, with the shotgun's obituary showing up instead of the imps'.
Got a feeling that this one can't really be fixed... trying anyway.
deathmatch, obituary
has duplicate 0000304closed  Inproper obituary when owned monster kills player 
? impshotgun.wad (904) 2011-01-22 13:15
/tracker/file_download.php?file_id=136&type=bug
? impshotgun_test_02.wad (1,821) 2011-02-14 15:43
/tracker/file_download.php?file_id=157&type=bug
Issue History
2011-01-22 13:15DuskNew Issue
2011-01-22 13:15DuskFile Added: impshotgun.wad
2011-01-22 16:41Torr SamahoNote Added: 0000848
2011-01-22 16:41Torr SamahoStatusnew => feedback
2011-01-22 16:59DuskNote Added: 0000850
2011-01-22 16:59DuskStatusfeedback => new
2011-01-22 17:00DuskNote Edited: 0000850bug_revision_view_page.php?bugnote_id=850#r396
2011-02-06 14:05Torr SamahoNote Added: 0000971
2011-02-06 14:05Torr SamahoStatusnew => feedback
2011-02-12 23:19DuskNote Added: 0001057
2011-02-12 23:19DuskStatusfeedback => new
2011-02-13 06:20user35Note Added: 0001058
2011-02-13 14:09Torr SamahoNote Added: 0001061
2011-02-13 14:09Torr SamahoStatusnew => feedback
2011-02-13 14:13Edward-sanNote Added: 0001062
2011-02-14 15:41unknownnaNote Added: 0001084
2011-02-14 15:43unknownnaFile Added: impshotgun_test_02.wad
2011-02-14 16:28unknownnaNote Edited: 0001084bug_revision_view_page.php?bugnote_id=1084#r543
2011-02-14 16:31unknownnaNote Edited: 0001084bug_revision_view_page.php?bugnote_id=1084#r544
2011-02-14 16:31unknownnaNote Edited: 0001084bug_revision_view_page.php?bugnote_id=1084#r545
2011-02-20 22:26unknownnaRelationship addedhas duplicate 0000304
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2016-04-17 23:08Ru5tK1ngNote Added: 0014724
2016-04-17 23:08Ru5tK1ngStatusfeedback => resolved
2016-04-17 23:08Ru5tK1ngResolutionopen => fixed
2016-04-17 23:08Ru5tK1ngFixed in Version => 3.0
2016-04-17 23:08Ru5tK1ngTarget Version => 3.0
2018-09-30 22:03Blzut3Statusresolved => closed

Notes
(0000848)
Torr Samaho   
2011-01-22 16:41   
Is it the same in GZDoom 323?
(0000850)
Dusk   
2011-01-22 16:59   
(edited on: 2011-01-22 17:00)
Uh.. as far as I recall the "slave's frags go to master" -system is not present in GZDoom. I tried it anyway, and the friendly imp did not attack its master or the player whom it was supposed to attack.

(0000971)
Torr Samaho   
2011-02-06 14:05   
> the friendly imp did not attack its master or the player whom it was supposed to attack

This was changed in GZDoom shortly after revision 323. Can you test it with a more recent version?
(0001057)
Dusk   
2011-02-12 23:19   
1.2.00 turned out to be too old, and 1.3.00 refuses to read any input whatsoever. I am under Linux, so having this as a result of running GZDoom under Wine does not really surprise me..
(0001058)
user35   
2011-02-13 06:20   
Yeah, I have noticed that. Maybe if is possible to add monster obituary for example: Bot was burned by an imp
Also it has to do with the bug that if you switch to another weapon if you fire rocket launcher, it says the obituary of the selected weapon and the bug with fist medal if you switch fast to fist.
This was never fixed
(0001061)
Torr Samaho   
2011-02-13 14:09   
> I am under Linux, so having this as a result of running GZDoom under Wine does not really surprise me..

Can you compile GZDoom for you system?
(0001062)
Edward-san   
2011-02-13 14:13   
If you don't know how to compile it, you can read this.

If you want to compile gzdoom with a greater revision than r323, use 'svn up -r numberofrevisionyouwant' before compiling it.
(0001084)
unknownna   
2011-02-14 15:41   
(edited on: 2011-02-14 16:31)
> Is it the same in GZDoom 323?

No. You aren't awarded a frag when your child actor kills another player. But the correct obituary is displayed there. Also tested in GZDoom SVN build r1183 with the same results.

> Also it has to do with the bug that if you switch to another weapon if you fire rocket launcher, it says the obituary of the selected weapon and the bug with fist medal if you switch fast to fist.

Indeed, this is what it looks like. If your selected weapon is a hitscan weapon, the corresponding obituary will be displayed. If the weapon is a missile weapon, the obituary will simply state: "%o died.".

I made a new, easier-to-use example wad. It uses the same setup as impshotgun.wad, but also includes a map, and you're given the weapon immediately upon spawn (cycle to it).

EDIT:

Wrong revision number.

(0014724)
Ru5tK1ng   
2016-04-17 23:08   
While the frag obituary is still the master's weapon as of 2.1.2, in 3.0 this isn't the case. This seems to have been fixed over time.