MantisBT - Zandronum
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0000265Zandronum[All Projects] Bugpublic2011-01-17 05:342014-06-27 23:14
adamo900 
 
normalblockalways
closedout of scope 
MicrosoftWindowsXP/Vista/7
98d 
 
0000265: Playing NeoDoom.wad on skulltag; can`t change the railgun
Playing NeoDoom.wad (latest version) on skulltag 0.98d-r3021 (0.98.3021.1).
When a railgun is in use, it cannot be manually changed (mouse wheel up/down, etc.), until it runs out of ammo (it changes automatically then). It always happens.
No tags attached.
Issue History
2011-01-17 05:34adamo900New Issue
2011-01-19 01:20Torr SamahoNote Added: 0000828
2011-01-19 01:20Torr SamahoStatusnew => feedback
2011-01-19 05:43adamo900Note Added: 0000836
2011-01-19 05:43adamo900Statusfeedback => new
2011-01-19 11:58Torr SamahoNote Added: 0000837
2011-01-19 11:58Torr SamahoStatusnew => feedback
2011-01-19 11:59Torr SamahoNote Edited: 0000837bug_revision_view_page.php?bugnote_id=837#r386
2011-01-19 12:00Torr SamahoNote Edited: 0000837bug_revision_view_page.php?bugnote_id=837#r387
2011-01-29 07:24user35Note Added: 0000892
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2013-10-13 19:20ArcoNote Added: 0007397
2013-10-13 19:20ArcoStatusfeedback => closed
2013-10-13 19:20ArcoResolutionopen => no change required
2013-10-13 20:02DuskReproducibilityalways => random
2013-10-13 20:02DuskReproducibilityrandom => always
2014-06-27 23:14DuskResolutionno change required => out of scope

Notes
(0000828)
Torr Samaho   
2011-01-19 01:20   
So I assume this also happens offline? If so, does it happen in GZDoom 323?
(0000836)
adamo900   
2011-01-19 05:43   
Yes, I`m playing offline. When I switched engines to the latest GZDoom, everything goes fine (I can also use GrenadeLauncher w/o problems, which was not possible when playing it on skulltag).
So it seems that NeoDoom was just not designed to play skulltag, sorry for a mess.
(0000837)
Torr Samaho   
2011-01-19 11:58   
(edited on: 2011-01-19 12:00)
> When I switched engines to the latest GZDoom, everything goes fine

It is important that you don't use the latest version of GZDoom for testing, but exactly the one I linked above.

(0000892)
user35   
2011-01-29 07:24   
Doesn't have this to do with KEYCONF or Weapon slot? I mean, if the railgun doesn't have a slot, if you pickup you switch to railgun but if you want to change to other gun, you don't have anymore because this weapon doesn't have a slot.
This is just my thoughts
(0007397)
Arco   
2013-10-13 19:20   
This does not affect Zandronum in any way. The Railgun simply isn't defined in KEYCONF in NeoDoom.wad.