MantisBT - Zandronum
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0002648Zandronum[All Projects] Bugpublic2016-02-22 16:272018-09-30 21:40
Xsnake 
Dusk 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
2.1 
2.22.2 
0002648: Newly connected clients aren't informed about other players TID
When a TID change is performed on a player (serverside), all the clients connected to the server are informed about it. However, if a client joins after the TID change has been performed, they are not informed about it.
The issue happens online only.
-set up a server with a bot (MAP01, SyncTIDCheck.wad)
-join the server
-the clientside reading of the monster's HP works, but not of the player 1's HP
-remove the bot
-add another bot while you're in the server
-now the clientside reading of the player 1's HP works
Clients seem to be properly informed about TIDs affected to monsters, even when they join late. The issue is about players TIDs only.
Tested on 3.0-160131-2023 and 2.1.2
No tags attached.
? SyncTIDCheck.wad (2,350) 2016-02-22 16:27
/tracker/file_download.php?file_id=1749&type=bug
Issue History
2016-02-22 16:27XsnakeNew Issue
2016-02-22 16:27XsnakeFile Added: SyncTIDCheck.wad
2016-02-22 17:13DuskProduct Version3.0-beta => 2.1
2016-02-22 17:15DuskPrioritylow => normal
2016-02-22 17:18DuskAssigned To => Dusk
2016-02-22 17:18DuskStatusnew => assigned
2016-02-22 19:06DuskNote Added: 0014476
2016-02-22 19:06DuskStatusassigned => needs review
2016-02-28 13:01cobaltStatusneeds review => needs testing
2016-02-28 13:01cobaltTarget Version => 2.2
2016-02-28 13:01cobaltSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8786#r8786
2016-02-28 13:01cobaltAdditional Information Updatedbug_revision_view_page.php?rev_id=8788#r8788
2016-02-28 13:01cobaltNote Added: 0014512
2016-03-01 22:12Ru5tK1ngNote Added: 0014529
2016-03-01 22:13Ru5tK1ngStatusneeds testing => resolved
2016-03-01 22:13Ru5tK1ngResolutionopen => fixed
2016-03-01 22:13Ru5tK1ngFixed in Version => 2.2
2016-03-01 22:13Ru5tK1ngSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8795#r8795
2016-03-01 22:13Ru5tK1ngAdditional Information Updatedbug_revision_view_page.php?rev_id=8796#r8796
2018-09-30 21:40Blzut3Statusresolved => closed

Notes
(0014476)
Dusk   
2016-02-22 19:06   
Fixed
(0014512)
cobalt   
2016-02-28 13:01   
Issue addressed by commit e7f7d7dedb4f: Fixed: newly connecting clients were not informed of player TIDs, fixes 2648
Committed by Teemu Piippo [Dusk] on Wednesday 31 December 1969 23:59:57

Changes in files:

 docs/zandronum-history.txt | 1 +
 src/sv_main.cpp | 4 ++++
 2 files changed, 5 insertions(+), 0 deletions(-)

(0014529)
Ru5tK1ng   
2016-03-01 22:12   
I tested this online with the latest build and the hp showed up properly on map load and after adding and kicking bots.