MantisBT - Zandronum
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0000263Zandronum[All Projects] Bugpublic2011-01-17 01:322018-09-30 19:52
unknownna 
Torr Samaho 
lowtrivialalways
closedfixed 
98d 
1.0 
0000263: Some menu issues || Skulltag 98x versus GZDoom 323
* The "Compatibility Options" menu has one error. The "compatmode" setting is displayed too far on the right in Skulltag 98x compared to GZDoom 323.

* Color sliders for custom colors in "Options -> Display Options -> Automap Options -> Set Custom Colors" don't react at all unless you select a color from the palette below. It's not like this in GZDoom 323.

* Toggling "teamplay" in "Gameplay Options" has no visible effect, but it does take effect. Opening the console once allows you to toggle it properly. It's not like this in GZDoom 323.

Steps to reproduce:

1. Start Skulltag.
2. Go to "Options -> Gameplay Options".
3. Toggling "teamplay" doesn't seem to work.
4. Exit the menu.
5. Open the console.
6. Go back to "Options -> Gameplay Options" and toggle "teamplay". It works properly now.

* If "GL_LightMode" is set to 2, i.e., "Doom", it'll always be saved as 3, i.e., "Dark". It's not like this in GZDoom 323. I also noticed that the menu behaves differently if the software renderer is in use. Sector light mode "Doom" disappears from the menu. And once it's at "Dark", the LEFT ARROW key has no effect when trying to cycle through the values (sound plays though).
Skulltag 98x and GZDoom 323 behave the same way in this regard.

Also reported here:'http://www.skulltag.com/forum/viewtopic.php?f=33&t=21733 [^]'

* Missing menu sounds.

Missing "menu/change" sound when cycling/toggling some options, e.g., "Announcer", "Class", "Handicap" and "Skin" in "Options -> Player Setup". Missing "menu/choose" sound as well in some menus. It's not like this in GZDoom 323. The "menu/change" sound is also missing in the "Gameplay Options" and "Compatibility Options" menu, but it's also like this in GZDoom 323.

Also reported here:'http://www.skulltag.com/forum/viewtopic.php?f=33&t=22074 [^]'

* Out-of-sync "Gameplay Options" menus. "Options -> Gameplay Options" versus "Multiplayer -> Offline Skirmish -> Gameplay Options".

Also reported here:'http://www.skulltag.com/forum/viewtopic.php?f=33&t=18164 [^]'
I took some screenshots of the issues.

BTW, why are all the menus scaled differently in Skulltag compared to (G)ZDoom/ZDaemon?
No tags attached.
related to 0000324closed Torr Samaho menu_player doesn't work. 
related to 0000339closed Torr Samaho Menu graphics animate twice as fast after getting kicked from server if a bot/player is on the server 
png compat_menu.png (278,763) 2011-01-17 01:33
https://zandronum.com/tracker/file_download.php?file_id=118&type=bug
png gameplay_menu_01.png (133,911) 2011-01-17 01:35
https://zandronum.com/tracker/file_download.php?file_id=119&type=bug
png

png gameplay_menu_02.png (78,289) 2011-01-17 01:35
https://zandronum.com/tracker/file_download.php?file_id=120&type=bug
png

png opengl_menu.png (78,735) 2011-01-17 01:36
https://zandronum.com/tracker/file_download.php?file_id=121&type=bug
png

png player_menu.png (149,357) 2011-01-17 01:36
https://zandronum.com/tracker/file_download.php?file_id=122&type=bug
png

png skirmish_menu.png (169,658) 2011-01-17 01:37
https://zandronum.com/tracker/file_download.php?file_id=123&type=bug
png

png text_menu.png (115,286) 2011-01-17 01:38
https://zandronum.com/tracker/file_download.php?file_id=124&type=bug
png

png automap_menu.png (82,364) 2011-01-17 01:38
https://zandronum.com/tracker/file_download.php?file_id=125&type=bug
png

png compat_menu_02.png (77,171) 2011-01-17 20:42
https://zandronum.com/tracker/file_download.php?file_id=129&type=bug
png

png carnevil_bug.png (56,198) 2011-01-17 20:44
https://zandronum.com/tracker/file_download.php?file_id=130&type=bug
png

png text_menu_02.png (99,344) 2011-01-18 17:18
https://zandronum.com/tracker/file_download.php?file_id=131&type=bug
png

png opengl_menu_02.png (68,770) 2011-01-18 17:19
https://zandronum.com/tracker/file_download.php?file_id=132&type=bug
png

png opengl_menu_03.png (64,733) 2011-01-18 17:20
https://zandronum.com/tracker/file_download.php?file_id=133&type=bug
png

png load_menu.png (441,373) 2011-01-31 12:09
https://zandronum.com/tracker/file_download.php?file_id=143&type=bug
png player_menu_02.png (129,462) 2011-02-12 00:05
https://zandronum.com/tracker/file_download.php?file_id=154&type=bug
png

png player_menu_03.png (57,491) 2011-02-15 04:42
https://zandronum.com/tracker/file_download.php?file_id=165&type=bug
png

png save_menu.png (63,733) 2012-05-10 00:56
https://zandronum.com/tracker/file_download.php?file_id=620&type=bug
png
Issue History
2011-01-17 01:32unknownnaNew Issue
2011-01-17 01:33unknownnaFile Added: compat_menu.png
2011-01-17 01:35unknownnaFile Added: gameplay_menu_01.png
2011-01-17 01:35unknownnaFile Added: gameplay_menu_02.png
2011-01-17 01:36unknownnaFile Added: opengl_menu.png
2011-01-17 01:36unknownnaFile Added: player_menu.png
2011-01-17 01:37unknownnaFile Added: skirmish_menu.png
2011-01-17 01:38unknownnaFile Added: text_menu.png
2011-01-17 01:38unknownnaFile Added: automap_menu.png
2011-01-17 17:20Torr SamahoNote Added: 0000818
2011-01-17 17:20Torr SamahoAssigned To => Torr Samaho
2011-01-17 17:20Torr SamahoStatusnew => feedback
2011-01-17 20:41unknownnaNote Added: 0000819
2011-01-17 20:41unknownnaStatusfeedback => assigned
2011-01-17 20:42unknownnaFile Added: compat_menu_02.png
2011-01-17 20:44unknownnaFile Added: carnevil_bug.png
2011-01-18 17:18unknownnaFile Added: text_menu_02.png
2011-01-18 17:19unknownnaFile Added: opengl_menu_02.png
2011-01-18 17:20unknownnaFile Added: opengl_menu_03.png
2011-01-18 17:36unknownnaNote Edited: 0000819bug_revision_view_page.php?bugnote_id=819#r384
2011-01-31 12:07unknownnaNote Added: 0000909
2011-01-31 12:09unknownnaFile Added: load_menu.png
2011-01-31 12:15unknownnaNote Edited: 0000909bug_revision_view_page.php?bugnote_id=909#r421
2011-02-12 00:04unknownnaNote Added: 0001041
2011-02-12 00:05unknownnaFile Added: player_menu_02.png
2011-02-12 01:06Edward-sanNote Added: 0001042
2011-02-15 04:40unknownnaNote Added: 0001091
2011-02-15 04:42unknownnaFile Added: player_menu_03.png
2011-03-15 02:38unknownnaRelationship addedrelated to 0000324
2011-03-15 16:29unknownnaNote Added: 0001160
2011-03-15 16:34unknownnaNote Edited: 0001160bug_revision_view_page.php?bugnote_id=1160#r575
2011-03-15 16:38unknownnaNote Edited: 0001160bug_revision_view_page.php?bugnote_id=1160#r576
2011-03-15 18:42Edward-sanNote Added: 0001161
2011-04-17 17:49Edward-sanNote Added: 0001382
2011-04-17 17:55Edward-sanNote Edited: 0001382bug_revision_view_page.php?bugnote_id=1382#r718
2011-04-22 23:06unknownnaRelationship addedrelated to 0000339
2012-05-10 00:55unknownnaNote Added: 0003608
2012-05-10 00:56unknownnaFile Added: save_menu.png
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-06-10 05:13TummyFishNote Added: 0003728
2012-07-29 13:24Torr SamahoNote Added: 0004135
2012-07-29 13:25Torr SamahoStatusassigned => needs testing
2012-08-02 13:45WatermelonNote Added: 0004196
2012-08-02 19:09Torr SamahoNote Added: 0004204
2012-08-02 19:10Torr SamahoStatusneeds testing => resolved
2012-08-02 19:10Torr SamahoFixed in Version => 1.0
2012-08-02 19:10Torr SamahoResolutionopen => fixed
2018-09-30 19:52Blzut3Statusresolved => closed

Notes
(0000818)
Torr Samaho   
2011-01-17 17:20   
This contains various fixes:

- Various sliders in the player setup, the text scaling and the offline skirmish menu didn't play "menu/change" when toggled. (Those sliders that don't make any sound in GZDoom 323 still don't make any sound in ST)
- The RGB sliders for custom colors in "Options -> Display Options -> Automap Options -> Set Custom Colors" didn't work.
- The "Compatibility mode" value in the compatibility options menu was displayed too far on the right.

The last fix was tricky, would be good if you check all the menus to see if it broke anything.

> BTW, why are all the menus scaled differently in Skulltag compared to (G)ZDoom/ZDaemon?

This is because of a decision Carn made a long time ago. IIRC Skulltag is more accurate in preserving the aspect ratio Vanilla Doom used for the menus by taking into account that Vanilla Doom displayed 320x200 with an aspect ration of 4:3.
(0000819)
unknownna   
2011-01-17 20:41   
(edited on: 2011-01-18 17:36)
> - Various sliders in the player setup, the text scaling and the offline skirmish menu didn't play "menu/change" when toggled. (Those sliders that don't make any sound in GZDoom 323 still don't make any sound in ST)

Seems to be working properly now. I see that (G)ZDoom has a different nameplate in the "Player Setup" menu. A sound is played when you select it.

> - The RGB sliders for custom colors in "Options -> Display Options -> Automap Options -> Set Custom Colors" didn't work.

Looks like they are working as intended now.

From what I can tell, the automap behaves differently in Skulltag compared to GZDoom 323. It doesn't draw the map in real-time when you walk/run around. Did I overlook a CVAR?

> This is because of a decision Carn made a long time ago. IIRC Skulltag is more accurate in preserving the aspect ratio Vanilla Doom used for the menus by taking into account that Vanilla Doom displayed 320x200 with an aspect ration of 4:3.

Ok, so I assume that it'll stay this way, unless you want it to be like (G)ZDoom.

> - The "Compatibility mode" value in the compatibility options menu was displayed too far on the right. The last fix was tricky, would be good if you check all the menus to see if it broke anything.

I couldn't find any issues from a quick test. Is there anything in particular that could have been broken by the fix?

Is it possible to freeze the "Compatibility Mode" setting if the game is played on a server? Right now, you can toggle it back and forth between the various settings. Skulltag doesn't save the CompatFlags to the selected "Compatibility Mode" like GZDoom 323 does. How about having it default to the "Default" mode whenever Skulltag starts instead?

Hmm, I tried to play online with this build. Skulltag created a new .ini file in the main folder when I quit Skulltag while still on the server. In other words, two identical .ini files are in the same folder. But one of the .ini files disappear when I refresh the folder. Oddly, it doesn't happen if I join my server manually through the console. I'm using IDE.

BTW, I found another issue. Perhaps not due to Skulltag though. When I "manually" connect to my own server, i.e., start Skulltag and then type "connect localhost" in the console, the player movement and mouse input is delayed by 2-3 seconds once connected. If I take a screenshot or reconnect, the delay goes away. This does not happen when I connect to my server through IDE.

Also, I noticed that if you through "Multiplayer -> Spectate" turn into a spectator while the credits map is playing, i.e., "credmap.wad", the console will print "(ST)Carnevil joined the spectators.". And the map will also end if you either open the console or go to the "Player Setup" menu.

EDIT:

Found some more issues.

* You cannot toggle any of the shader options in "Options -> Display Options -> OpenGL Options -> Shader Options" if the software renderer is in use.

* The slider in "Options -> Display Options -> Message Options -> Text Scaling" has the default values set to 32 x 32. The minimal value on the slider is 320 x 240 if the software mode renderer is in use, but 640 x 480 if the OpenGL one is in use.

* Fog mode "Radial" disappears from "Options -> Display Options -> OpenGL Options -> Preferences" if the software renderer is in use. And if fog mode "Standard" is selected, the RIGHT ARROW and ENTER key has no effect.

(0000909)
unknownna   
2011-01-31 12:07   
(edited on: 2011-01-31 12:15)
I found something with the "Load Game" menu. If you have opened the console before trying to load an incompatible game, the whole background will turn into a HOM (if the OpenGL renderer is in use). It's not fixed in GZDoom 323 (also broken in GZDoom SVN build r1183).

Steps to reproduce:

1) Start Skulltag with a pwad loaded.
2) Save a game.
3) Quit Skulltag.
4) Start Skulltag without a pwad loaded.
5) Open the console.
6) Go to the "Load Game" menu and load the saved game.

(0001041)
unknownna   
2011-02-12 00:04   
The "press space to see back / front" message is displayed in gray in Skulltag. In (G)ZDoom it's displayed in gold / white.
(0001042)
Edward-san   
2011-02-12 01:06   
>I found something with the "Load Game" menu. If you have opened the console before trying to load an incompatible game, the whole background will turn into a HOM (if the OpenGL renderer is in use). It's not fixed in GZDoom 323 (also broken in GZDoom SVN build r1183).

I was able to reproduce this also with zDoom svn r3131.
Someone should open a bug report at zdoom forum.
(0001091)
unknownna   
2011-02-15 04:40   
You can also use "\n" in your name to create new lines in the "Player Setup" menu.

> I was able to reproduce this also with zDoom svn r3131.
Someone should open a bug report at zdoom forum.

I'll keep that in mind.
(0001160)
unknownna   
2011-03-15 16:29   
(edited on: 2011-03-15 16:38)
There's something strange going on in the skirmish menu. If you try to start a skirmish when the credits map demo is playing, the dmflags set in "Multiplayer -> Offline Skirmish -> Gameplay Options" won't take effect. Instead, the ones in "Options -> Gameplay Options" will be in effect. You can always reproduce this.

Edit:

> Someone should open a bug report at zdoom forum.

'http://forum.zdoom.org/viewtopic.php?f=2&t=28802 [^]'

(0001161)
Edward-san   
2011-03-15 18:42   
>'http://forum.zdoom.org/viewtopic.php?f=2&t=28802 [^]'
yeah I've read it, now let's wait for a response from the devs (Graf said in another thread that he and Randy are busy with their things ... :\ )
(0001382)
Edward-san   
2011-04-17 17:49   
(edited on: 2011-04-17 17:55)
[Fixed] in revision 3187.

(0003608)
unknownna   
2012-05-10 00:55   
Quote from Tiger
When you type a name of a new/old save game, the cursor will be inaccurate from it's position.
(0003728)
TummyFish   
2012-06-10 05:13   
I've had that gl_lightmode problem for a while and it is rather annoying.
(0004135)
Torr Samaho   
2012-07-29 13:24   
The gl_lightmode problem should be fixed now. Please test this with the next beta build.
(0004196)
Watermelon   
2012-08-02 13:45   
GL_LightMode issue was fixed for me in the latest build. The other stuff on the menu is also working now. I think this is confirmed fixed unless I missed something.
(0004204)
Torr Samaho   
2012-08-02 19:09   
Alright, I'll close this then. The ticket contains too many separate issues anyway. If something mentioned in here is not fixed yet, please re-report it in a new ticket.