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(0014406)
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throwaway
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2016-02-10 09:41
(edited on: 2016-02-10 10:55) |
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Actually, the patch linked there doesn't work. I fixed it.
'https://gist.github.com/anonymous/c5b3e71bf77b5e4f25ab [^]'
Testing this patch - it seems to produce the desired effect.
The only thing I can see causing complications is future merges affecting src/sdl/i_system.cpp.
edit: I assume this doesn't occur on Windows, due to not using SDL.
edit 2: The above patch only works on the zandronum-stable repo - which doesn't need the patch anyway, as the stuttering was introduced in GZDoom's renderer around the time of ZDoom 2.7 if I remember correctly. I'm currently working on making the patch compatible with the zandronum repo. Really shouldn't be hard.
edit 3: The below patch works in the current zandronum repo, and produces the desired results (removing the stutter).
'https://gist.github.com/anonymous/86f8d963dad4fb213a44 [^]'
(95% of the time spent adapting it was dealing with FMod)
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(0014408)
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Dusk
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2016-02-10 12:45
(edited on: 2016-02-10 12:46) |
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Yeah, that should work. It's what I changed, and the stuttering disappeared. |
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