MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002625 | Zandronum | [All Projects] Bug | public | 2016-02-10 03:07 | 2018-09-30 21:47 |
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Reporter | Tribeam3rd | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002625: Interpolation Specials and Clientsided Cameras |
Description | The 'Interpolation Special' thing is a thing that calls an action special when the camera reaches it's 'Interpolation Point' with the same TID, this works fine in single player and serverside scripts, but clientside scripts are a different story.
When a 'Moving Camera' is activated clientside only, it works fine, until it reaches the 'Interpolation Special' and nothing happens...
Some gifs to demonstrate:
Whats suppose to happen:'https://dl.dropboxusercontent.com/u/49758621/good.gif [^]'
What happens in multi:'https://dl.dropboxusercontent.com/u/49758621/bad.gif [^]'
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Steps To Reproduce | Included is a test wad, just press the switch in singleplayer and multiplayer and watch the difference
Or just watch the gifs... |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | camtest.wad (6,725) 2016-02-10 03:07 /tracker/file_download.php?file_id=1734&type=bug
camtest212.wad (5,425) 2017-03-05 19:45 /tracker/file_download.php?file_id=2040&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-02-10 03:07 | Tribeam3rd | New Issue | |
2016-02-10 03:07 | Tribeam3rd | File Added: camtest.wad | |
2016-12-24 22:43 | Dusk | Target Version | => 3.0 |
2017-01-30 07:27 | Torr Samaho | Note Added: 0016732 | |
2017-01-30 07:27 | Torr Samaho | Status | new => feedback |
2017-03-05 19:45 | Torr Samaho | File Added: camtest212.wad | |
2017-03-05 19:47 | Torr Samaho | Note Added: 0016943 | |
2017-03-05 20:39 | Torr Samaho | Note Added: 0016945 | |
2017-03-05 21:47 | Torr Samaho | Note Edited: 0016945 | bug_revision_view_page.php?bugnote_id=16945#r10236 |
2017-03-05 21:54 | Torr Samaho | Note Added: 0016946 | |
2017-03-05 21:54 | Torr Samaho | Assigned To | => Torr Samaho |
2017-03-05 21:54 | Torr Samaho | Status | feedback => needs testing |
2017-03-06 05:31 | Ru5tK1ng | Note Added: 0016949 | |
2017-03-06 07:03 | Torr Samaho | Note Added: 0016953 | |
2017-03-06 07:06 | Torr Samaho | Note Edited: 0016953 | |
2017-03-06 07:07 | Torr Samaho | Note Edited: 0016953 | |
2017-03-06 19:45 | Torr Samaho | Note Edited: 0016953 | bug_revision_view_page.php?bugnote_id=16953#r10242 |
2017-03-06 19:45 | Torr Samaho | Note Revision Dropped: 16953: 0010237 | |
2017-03-06 19:45 | Torr Samaho | Note Revision Dropped: 16953: 0010238 | |
2017-03-06 19:46 | Torr Samaho | Note Revision Dropped: 16953: 0010239 | |
2017-03-06 21:06 | Ru5tK1ng | Note Added: 0016962 | |
2017-03-08 05:13 | Ru5tK1ng | Status | needs testing => resolved |
2017-03-08 05:13 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:47 | Blzut3 | Status | resolved => closed |
Notes |
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Unfortunately, the dropbox links are dead. Is the behavior any different in 2.1.2? |
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I added a 2.1.2 compatible version of the example wad. This camera panning worked in 2.1.2 (the stopping doesn't seem to work there), so this is a regression. |
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(0016945)
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Torr Samaho
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2017-03-05 20:39
(edited on: 2017-03-05 21:47) |
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Looks like the problem started in 44214c3791c1ff50d1301a914e6db4a4dc25cbf3.
EDIT: And 0e94c4d68a1fdd0f4859f2a7952ef4688e00c32a caused additional complications.
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The 3.0 regression part of the problem should be fixed now. |
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With r170305, the camera doesn't stop online like it does offline. |
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(0016953)
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Torr Samaho
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2017-03-06 07:03
(edited on: 2017-03-06 19:45) |
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The same happens in 2.1.2, right? So the regression part of the problem is fixed? Does it work if "clientside" is removed from the scripts?
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Removing clientside from the scripts seemed to fix the issue with the camera. In that case, I say this is resolved then. |
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