MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002606 | Zandronum | [All Projects] Suggestion | public | 2016-01-31 17:50 | 2016-01-31 19:14 |
Reporter | Lollipop | ||||
Assigned To | |||||
Priority | none | Severity | feature | Reproducibility | N/A |
Status | acknowledged | Resolution | waiting for zdoom | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0002606: Altering a damagetype's damagefactor | ||||
Description | There seems to not be any way to change a specific damagetype's damagefactor for an actor as of now. The only option is to define powerprotections, which is inconvinient if one wants to handle the value with an algorithm, for instance for the purpose of an RPG mod. I have no clue what the best way to implement this would be, I'm just fine with whatever works. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2016-01-31 17:50 | Lollipop | New Issue | |||
2016-01-31 18:08 | Dusk | Note Added: 0014262 | |||
2016-01-31 18:08 | Dusk | Assigned To | => Dusk | ||
2016-01-31 18:08 | Dusk | Status | new => feedback | ||
2016-01-31 18:42 | Lollipop | Note Added: 0014263 | |||
2016-01-31 18:42 | Lollipop | Status | feedback => assigned | ||
2016-01-31 18:42 | Lollipop | Note Edited: 0014263 | bug_revision_view_page.php?bugnote_id=14263#r8609 | ||
2016-01-31 19:14 | Dusk | Note Added: 0014264 | |||
2016-01-31 19:14 | Dusk | Assigned To | Dusk => | ||
2016-01-31 19:14 | Dusk | Status | assigned => acknowledged | ||
2016-01-31 19:14 | Dusk | Resolution | open => waiting for zdoom |
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