MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002585 | Zandronum | [All Projects] Suggestion | public | 2016-01-20 17:05 | 2021-08-08 11:04 |
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Reporter | Tribeam3rd | |
Assigned To | | |
Priority | none | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | | Fixed in Version | 3.1-beta | |
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Summary | 0002585: Get chat messages. |
Description | This is rather silly request, it's out of curiosity that I post this.
Had an interesting discussion a moment ago about being able to read people's chat messages from ACS, maybe as an EVENT script, but from what I hear strings in ACS are nightmare, and not to mention script args are int only...but then strings are indexes...or something like that.
Could be interesting, chat commands is the only real thing I can think of for such a thing. (also someone suggested a markov chain thing, which sounds rather useless xD) |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0003131 | resolved | Kaminsky | Chat EVENT script. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2016-01-20 17:05 | Tribeam3rd | New Issue | |
2016-01-20 17:18 | Dusk | Note Added: 0014138 | |
2016-01-20 18:03 | Monsterovich | Note Added: 0014139 | |
2016-01-20 18:05 | Monsterovich | Note Edited: 0014139 | bug_revision_view_page.php?rev_id=8479 |
2016-01-20 18:07 | Monsterovich | Note Edited: 0014139 | bug_revision_view_page.php?rev_id=8480 |
2016-01-20 18:14 | Monsterovich | Note Deleted: 0014139 | |
2016-01-20 19:45 | Monsterovich | Note Added: 0014140 | |
2016-01-20 19:50 | Monsterovich | Note Edited: 0014140 | bug_revision_view_page.php?bugnote_id=14140#r8482 |
2016-01-20 20:01 | Monsterovich | Note Edited: 0014140 | bug_revision_view_page.php?bugnote_id=14140#r8483 |
2016-01-20 20:23 | Monsterovich | Note Edited: 0014140 | bug_revision_view_page.php?bugnote_id=14140#r8484 |
2016-01-20 20:23 | Monsterovich | Note Edited: 0014140 | bug_revision_view_page.php?bugnote_id=14140#r8485 |
2016-01-20 20:25 | Monsterovich | Note Edited: 0014140 | bug_revision_view_page.php?bugnote_id=14140#r8486 |
2016-01-20 20:26 | Monsterovich | Note Edited: 0014140 | bug_revision_view_page.php?bugnote_id=14140#r8487 |
2016-01-22 18:19 | Korshun | Note Added: 0014156 | |
2021-07-31 03:51 | Kaminsky | Relationship added | duplicate of 0003131 |
2021-08-08 11:04 | Kaminsky | Status | new => closed |
2021-08-08 11:04 | Kaminsky | Resolution | open => fixed |
2021-08-08 11:04 | Kaminsky | Fixed in Version | => 3.1-beta |
Notes |
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(0014138)
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Dusk
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2016-01-20 17:18
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I don't think that ACS is fully equipped to handle chat commands, as you said, script args are only integers. Also I'm not sure if we want it to have access to chat in the first place. |
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(0014140)
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Monsterovich
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2016-01-20 19:45
(edited on: 2016-01-20 20:26) |
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I made HUDInput before.
'http://forum.zdoom.org/viewtopic.php?f=18&t=46450 [^]'
But they closed it because I didn't write the netcode. #ZDoomNetCodeSux
It uses chat code, but should work separately from it.
P.S. ZDoom devs doesn't care about this anyway, but if we want to fix the input issue for ever, we could try to implement this idea.
I imagine HUDInput code like this:
str text = HudInputString(-1, "Please enter your name", 35*30); // HudInputString(int player, str prompt, int tickstowaitforanswer)
if (text == -1)
// Fail
This variant is easier than previous.
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> I don't think that ACS is fully equipped to handle chat commands, as you said, script args are only integers.
ACS is fully equipped to handle dynamically created strings, and this feature is used by several ACS functions that return strings (most obviously, StrParam).
I hope that at least some way to get proper text input in scripts is added. Either this or an ability to explicitly request input. VIRTUAL KEYBOARDS SUCK |
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