MantisBT - Zandronum
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0002578Zandronum[All Projects] Bugpublic2016-01-16 09:532018-09-30 22:02
Edward-san 
Torr Samaho 
normalcrashhave not tried
closedfixed 
LinuxUbuntu14.04 x86-64
 
3.0 
0002578: Crash in ACS code if compiled with gcc 4.8+ (both offline and online) in release mode
The mentioned compilers seem to have problems with the ACS parser, leading to crashes when loading specific mods.

For example, if Zombie Horde map01 is loaded, the crash happens.
This is sufficient:

./zandronum -iwad DOOM2.WAD -file skulltag_actors_1-1-1.pk3 skulltag_data_126.pk3 zh-beta27.pk3 +map ze01
This problem was mentioned a number of times in previous years and apparently there was no bug report mentioning this.
No tags attached.
log zandronum-crash-01_16_2016-10_39_44.20360.log (30,189) 2016-01-16 09:53
/tracker/file_download.php?file_id=1709&type=bug
Issue History
2016-01-16 09:53Edward-sanNew Issue
2016-01-16 09:53Edward-sanFile Added: zandronum-crash-01_16_2016-10_39_44.20360.log
2016-01-16 09:54Edward-sanAssigned To => Torr Samaho
2016-01-16 09:54Edward-sanStatusnew => assigned
2016-01-16 09:56Edward-sanNote Added: 0014095
2016-01-16 09:56Edward-sanStatusassigned => acknowledged
2016-01-17 15:04DuskSeverityminor => crash
2016-01-24 13:02Torr SamahoNote Added: 0014172
2016-01-24 13:03Torr SamahoStatusacknowledged => needs testing
2016-03-27 22:48Edward-sanStatusneeds testing => resolved
2016-03-27 22:48Edward-sanFixed in Version => 3.0
2016-03-27 22:48Edward-sanResolutionopen => fixed
2018-09-30 22:02Blzut3Statusresolved => closed

Notes
(0014095)
Edward-san   
2016-01-16 09:56   
And this seems to be fixed in zdoom with this commit:'https://github.com/rheit/zdoom/commit/8f31af3ff955dabba0d7d68916291cf015606535 [^]' . I verified the crashes were gone when I applied the patch manually in zandronum 2.x and 3.x.
(0014172)
Torr Samaho   
2016-01-24 13:02   
I backported the fix to 2.2.