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0002570Zandronum[All Projects] Suggestionpublic2016-01-09 08:572024-03-01 14:56
Fused 
 
normalfeaturehave not tried
confirmedbackport later 
 
 
0002570: Backport this tweak to disconnect scripts
'http://zdoom.org/Changelog/786caaf36b31d27d717a29/files [^]'
As requested here:'http://forum.zdoom.org/viewtopic.php?f=18&t=50385 [^]' disconnect scripts will be able to grab all information from a player now that they changed the code a bit. This is extremely useful for me but I'm certain other people could use this aswell, as now you won't need to use arrays for every little piece of information of a player in case he leaves the game.
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has duplicate 0002999closed  Make DISCONNECT scripts fire before player is destroyed. 
Issue History
2016-01-09 08:57FusedNew Issue
2016-01-09 09:00WaTaKiDDescription Updatedbug_revision_view_page.php?rev_id=8412#r8412
2016-01-24 18:47HypnotoadNote Added: 0014177
2016-01-24 19:22DuskAssigned To => Torr Samaho
2016-01-24 19:22DuskStatusnew => assigned
2016-01-24 19:22DuskTarget Version => 3.0
2016-01-24 19:37Torr SamahoNote Added: 0014179
2016-01-24 20:22DuskAssigned ToTorr Samaho =>
2016-01-24 20:22DuskStatusassigned => acknowledged
2016-01-24 20:22DuskResolutionopen => backport later
2016-01-24 20:22DuskProduct Version3.0-beta =>
2016-01-24 20:22DuskTarget Version3.0 =>
2017-01-30 11:30DuskRelationship addedhas duplicate 0002999
2017-01-31 07:17StrikerMan780Note Added: 0016739
2017-01-31 07:17StrikerMan780Note Edited: 0016739bug_revision_view_page.php?bugnote_id=16739#r10094
2017-09-15 07:45FusedNote Added: 0018296
2023-08-07 15:17FusedNote Added: 0022907
2024-03-01 14:56Ru5tK1ngStatusacknowledged => confirmed

Notes
(0014177)
Hypnotoad   
2016-01-24 18:47   
Strong support, this would be useful, was always an annoying limitation before.
(0014179)
Torr Samaho   
2016-01-24 19:37   
Unfortunately, this is intertwined with other ZDoom changes that are not in 3.0.
(0016739)
StrikerMan780   
2017-01-31 07:17   
How is it? From what I can tell there's only a change in order of when the script is executed. (As in before ClearPlayer instead of afterwards, and before NULL'ing everything.)

(0018296)
Fused   
2017-09-15 07:45   
Sorry to bump this, but with 3.0 released, is this possible now?
(0022907)
Fused   
2023-08-07 15:17   
Bumping once again if this might be included in 3.2? It's a most useful feature for gamemodes that want to collect data from players before disconnection.