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Please test this in 3.0. "New Game" respects the auto aim setting for me there. |
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(0014270)
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XanyoG
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2016-01-31 23:10
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I downloaded 3.0 and tested the same thing out. Setting the option before starting a new game works, but the setting still doesn't remain changed after closing the program.
I even tried changing one other setting--the resolution--along with the auto aim setting to see if they would both reset and only the auto aim setting reset.
I created another video to show exactly what I did:'https://www.dropbox.com/s/dy6puv4xcolmzfb/Stream%20%2808%29.mp4?dl=0 [^]' |
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Quote from XanyoG Setting the option before starting a new game works, but the setting still doesn't remain changed after closing the program.
That is the normal ZDoom behavior. Changes to the dmflags are not stored in the configuration file. |
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(0014282)
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Empyre
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2016-02-01 09:38
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Are we talking about the setting in Player Setup to use auto aim, or the dmflag to allow auto aim? I think that the first of these should be in the config file, but the second one should not. |
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The video shows about the autoaim option in Gameplay Options, hence the dmflag. |
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(0014294)
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XanyoG
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2016-02-02 03:17
(edited on: 2016-02-02 17:46) |
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I discovered that if I type in "sv_noautoaim=true" into the configuration file and set it as "read only" in the file's properties. The setting remains changed. The setting shows to be adjusted right when the game is open and when running a new game.
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sv_noautoaim is just a reference to the corresponding bit of dmflags2. That's why ZDoom will never put sv_noautoaim into the config file on its own. |
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