MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002548 | Zandronum | [All Projects] Bug | public | 2015-12-12 23:09 | 2018-09-30 21:52 |
Reporter | Dusk | ||||
Assigned To | Dusk | ||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | 3.0-beta | ||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||
Summary | 0002548: Potential bandwidth waste in P_DamageMobj | ||||
Description | Let's observe this code block P_DamageMobj:
SERVERCOMMANDS_DamageThing sends a 3 byte packet for each non-player actor that gets damaged. On the client end, all this does is call
Analyzing P_DamageMobj's source, it seems apparent that such a call, considering that damage==0 and pActor->player==NULL, only can have 2 effects: * flashing stealth monsters * shattering ice corpses. If these indeed are the only effects, we could shave off some bandwidth use by replacing this server command with two separate server commands for flashing stealth monsters and shattering ice corpses, respectively. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-12-12 23:09 | Dusk | New Issue | |||
2015-12-13 00:04 | Dusk | Note Added: 0013968 | |||
2015-12-13 00:04 | Dusk | Assigned To | => Dusk | ||
2015-12-13 00:04 | Dusk | Status | new => needs review | ||
2015-12-20 17:26 | Torr Samaho | Note Added: 0014000 | |||
2015-12-20 17:26 | Torr Samaho | Status | needs review => needs testing | ||
2016-01-03 18:35 | cobalt | Target Version | => 3.0 | ||
2016-01-03 18:35 | cobalt | Description Updated | bug_revision_view_page.php?rev_id=8389#r8389 | ||
2016-01-03 18:35 | cobalt | Note Added: 0014040 | |||
2016-12-17 01:37 | Ru5tK1ng | Note Added: 0016512 | |||
2016-12-17 01:37 | Ru5tK1ng | Status | needs testing => resolved | ||
2016-12-17 01:37 | Ru5tK1ng | Resolution | open => fixed | ||
2016-12-17 01:37 | Ru5tK1ng | Fixed in Version | => 3.0 | ||
2016-12-17 01:37 | Ru5tK1ng | Description Updated | bug_revision_view_page.php?rev_id=9977#r9977 | ||
2018-09-30 21:52 | Blzut3 | Status | resolved => closed |
Notes | |||||
|
|||||
|
|
||||
|
|||||
|
|
||||
|
|||||
|
|
||||
|
|||||
|
|