MantisBT - Zandronum
View Issue Details
0002545Zandronum[All Projects] Suggestionpublic2015-12-11 21:022015-12-13 07:46
Argentum 
 
normalminoralways
newopen 
2.1 
 
0002545: Change Last Man Standing Winning Circumstances from Most Health to Most Frags when the Timer Expires.
Currently in Regular Last Man Standing when the timer expires, the player with the most health is declared the winner. Due to the objective being health based, camping is encouraged as well as map exploitation in order to conserve maximum health.
If the timer expiration victory standards were based upon frag count or the number of kills obtained during that round, this would promote more active gameplay instead of sitting in hiding holes and breaking maps.
No tags attached.
Issue History
2015-12-11 21:02ArgentumNew Issue
2015-12-11 21:45CombinebobntNote Added: 0013961
2015-12-12 23:15DuskNote Added: 0013966
2015-12-13 07:46Ru5tK1ngNote Added: 0013985

Notes
(0013961)
Combinebobnt   
2015-12-11 21:45   
Don't make it based solely on frags though, health would still need to be used for people with equal frag counts. Also gamemodes like push don't even have fragging at all, so this ticket is not universal.

Something better for the future would be custom sudden death terms.
(0013966)
Dusk   
2015-12-12 23:15   
I've observed this happen in LMS sessions. I'll change this if this ticket catches support.
(0013985)
Ru5tK1ng   
2015-12-13 07:46   
I'm inclined to disagree that every wad or mod that is played in LMS mode should determine winner by frags universally. The sole purpose of standard LMS is to be the final one alive regardless of your means. Even if frags did determine winner, someone could still camp and let everyone beat up each other then swoop in for the kill against weakened opponents. If one wants to win LMS by fragging more, then one should probably play deathmatch instead.

However, I do agree with Bob there should be some way to change or toggle the win methods. People who have played ZDWars know the frustration of having to play nearly an hour long match and lose because a Doom or Strife Class had the most health and no frags.