Notes |
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I'm pretty sure that this is a GZDoom 1.8.6 bug that is fixed in the latest GZDoom version. Can you confirm this? |
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Yeah, seems fixed in the latest GZDoom. |
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(0013959)
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Empyre
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2015-12-11 09:00
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Wait, is it possible to have brightness > 255? I thought the possible values were 0 - 255. |
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(0013960)
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StrikerMan780
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2015-12-11 09:07
(edited on: 2015-12-21 21:55) |
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Keep in mind, this IS a regression too. Zandronum 2.0 doesn't exhibit this bug. |
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(0014007)
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StrikerMan780
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2015-12-21 05:43
(edited on: 2015-12-21 05:53) |
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Doesn't happen in Software mode, seems the OpenGL renderer isn't properly clamping the values, so it wraps back to 0.
It's fixed in GZDoom 2.0, but messed up still in 1.8.10.
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(0014008)
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StrikerMan780
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2015-12-21 21:45
(edited on: 2015-12-23 00:48) |
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(0014009)
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StrikerMan780
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2015-12-21 22:17
(edited on: 2015-12-22 19:21) |
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Welp, in typical and not at all unexpected fashion I got nothing of use out of reporting it on the ZDoom forums:'http://forum.zdoom.org/viewtopic.php?f=7&t=50195 [^]'
EDIT: Guess that means the bug needs to be fixed here, or Zan needs to be upgraded further to GZDoom 2.1... which, I imagine might split things a lot.
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(0014020)
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Edward-san
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2015-12-24 13:11
(edited on: 2015-12-24 13:13) |
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(0014151)
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Dusk
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2016-01-21 22:20
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Stop being so goddamn pushy. Surely Torr will get to this when he has the time. |
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(0014154)
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StrikerMan780
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2016-01-22 11:06
(edited on: 2016-01-22 11:09) |
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Ever tried watching a video you were anxiously waiting for on an extremely slow net connection? Where for every minute of video, there's 10 minutes of buffering time?
Modding (and testing) for Zandronum is kind of like that right now. For every week of progress, there's at least 10 weeks waiting for something important to get taken care of in the port before any more progress can be made on the part of the modder or tester. The stop-and-go nature gets really tiresome, especially in special cases like this where it wouldn't take more than a few seconds of anyone's time to solve so things could move on.
(Also, shouldn't there be much less worry, about conflicts (if any worry at all) now that there's the Zandronum Sync branch too?)
Anyhow. I'll wait a little longer. While it is a nasty visual issue that will affect a lot of recently made maps, it doesn't crash the game. I've just been holding off on testing runs because I want everyone to focus on testing serious online bugs and I don't want the headache of always explaining the lighting issue to all the inevitable obsessive complainers who won't pay attention to anything else. That, and not being able to see jack shit in some maps does have a legitimate impact, and less of a petty/personal reason.
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Quote from StrikerMan780 You'd think something like this would be getting more attention, especially something so serious and yet so simple to fix.
Apparently, not everybody thinks that it's so serious.
Anyway, I backported the fix. |
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(0014191)
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cobalt
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2016-01-24 21:56
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Attached a test PK3 demonstrating the bug with Models sitting on or below 3D Floors. Only seems to happen in some cases... But I managed to reproduce it here. The monitor on the desk in the back of the room to the left of the spawn shows up as being pitch black, rather than being lit properly.
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As Graf said in the gzdoom thread, these commits can't be merged as is because of gzdoom 2.x-exclusive changes, unless there's someone who manages to find a hack which could work with our code base... |
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Let's see if Alexey Lysiuk transfers these to the g1.8 branch.
If you don't mind using the GZDoom 2.x renderer, I merged all changes into our zdoom-sync branch. |
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Since it doesn't seem anyone will transfer the fixes, I'll change this ticket's target to zdoom-sync. |
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tested with r170416-0710
the 3d floors thing looked right in opengl and software
the model wad in opengl showed a pitch black computer model. this probably isn't rigth |
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You'd be correct. The 3D Model is supposed to be full bright, not black. |
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This appears to be resolved in 3.0.1, see the attached image.
Since this is the only other bug in the zdoom-sync roadmap section, I would highly suggest this report be changed to resolved or closed. |
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Closing based off comment ^ |
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