Notes |
|
(0013884)
|
Zalewa
|
2015-11-26 17:10
|
|
I'm not sure what you mean exactly. Can you post steps to reproduce? |
|
|
(0013885)
|
jodaco
|
2015-11-26 19:00
|
|
1.) File, Create Game
2.) Select IWAD and set it to hexdd.wad
3.) Hit Play Offline
It then asks me to point it to my doom directory.
When I launch Zandronum using the binary without doomseeker it properly detects hexdd.wad and I can click on it to launch the game. |
|
|
(0013917)
|
Blzut3
|
2015-11-29 20:47
|
|
This is an issue partially alleviated by Zandronum 3.0. Apparently ZDoom has a hard time finding hexen if a full path is given for -iwad. In 2.x it just won't work, in 3.0 if it can find the IWAD through the ini Path then it will work.
There is a work around. Just set Hexen as your IWAD and use hexdd.wad as a PWAD. This is what happens internally anyway so your server won't appear any different. |
|
|
(0016179)
|
Zalewa
|
2016-11-12 10:43
|
|
I'm wondering how to solve this:
1. Doomseeker can keep allowing to pick hexdd.wad as an IWAD but automatically recognize that it's actually a PWAD and manipulate the command line arguments to load hexdd.wad as PWAD and hexen.wad as IWAD transparently to the user. hexen.wad must be in one of the searchable file paths.
or
2. hexdd.wad should not appear in the IWAD picker combobox at all, thus making it unambiguous that it should be loaded as a PWAD. |
|
|
(0016216)
|
Zalewa
|
2016-11-19 13:43
|
|
|