MantisBT - Zandronum
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0002532Zandronum[All Projects] Bugpublic2015-11-22 06:362017-02-06 22:52
President People 
 
normalminoralways
closedwon't fix 
AppleMac OS X10.4-10.7
3.0-beta 
3.0 
0002532: Animated GLDEFS Skyboxes broken in 3.0 alpha versions
An admittedly hacky method of creating a skybox cube that also uses animated textures doesn't seem to be working in the latest 3.0 betas.

This method employs GLDEFS to define a skybox for each frame in the sequence, and ANIMDEFS to use those skyboxes as "textures" for the animation. The result is a skybox that can be affected by scrollspeed in MAPINFO. Demonstration included.
1. Test in Zandronum 2.1.2.
2. Bask in the spinning, animated FIREBLU glory.
3. Test in Zandronum 3.0-beta.
4. Note the depressing stillness of the rotating sky's walls.
5. Bring down the console and enter: "kill".
No tags attached.
? AnimatedSkyboxes.pk3 (528) 2015-11-22 06:36
/tracker/file_download.php?file_id=1692&type=bug
Issue History
2015-11-22 06:36President PeopleNew Issue
2015-11-22 06:36President PeopleFile Added: AnimatedSkyboxes.pk3
2015-11-22 11:28Edward-sanNote Added: 0013870
2015-11-22 11:29Edward-sanStatusnew => feedback
2015-11-29 11:53Torr SamahoNote Added: 0013901
2016-11-22 12:10Edward-sanNote Added: 0016286
2016-12-24 22:42DuskTarget Version => 3.0
2017-02-06 22:52DuskStatusfeedback => closed
2017-02-06 22:52DuskResolutionopen => won't fix

Notes
(0013870)
Edward-san   
2015-11-22 11:28   
Does this happen in GZDoom r900 and 1.8.6? Also, what about latest GZDoom build?
(0013901)
Torr Samaho   
2015-11-29 11:53   
GZDoom 1.8.6 and the latest GZDoom build (currently gzdoom-g2.1.pre-1354-gad6ce5a.7) behave the same as Zandronum 3.0. So this is either an error of the wad or a GZDoom bug. If you think it's a bug, please report it at the GZDoom forum.

BTW: The console log shows the error "ANIMDEFS: Can't find BOXSKY1".
(0016286)
Edward-san   
2016-11-22 12:10   
So? No bug report at GZDoom? This is going to be closed if there's no new info.