MantisBT - Zandronum
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0002530Zandronum[All Projects] Bugpublic2015-11-20 18:292018-09-30 22:13
fr-blood 
Edward-san 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
2.1 
3.0 
0002530: Floor Hugger Projectiles blocked by Items in Invasion
All is said in the title when you play in invasion and that a monster shot at you a floorhugger projectile, staying behind an item will protect you when the projectile is supposed to go thru that item.
It happens both online and offline.
No tags attached.
? projthruitems.wad (769,600) 2015-11-22 19:34
/tracker/file_download.php?file_id=1693&type=bug
Issue History
2015-11-20 18:29fr-bloodNew Issue
2015-11-20 19:45EmpyreNote Added: 0013863
2015-11-21 08:21fr-bloodNote Added: 0013864
2015-11-22 02:18EmpyreNote Added: 0013866
2015-11-22 07:50fr-bloodNote Added: 0013867
2015-11-22 10:12EmpyreNote Added: 0013868
2015-11-22 10:27fr-bloodNote Added: 0013869
2015-11-22 11:29Edward-sanNote Added: 0013871
2015-11-22 11:29Edward-sanStatusnew => feedback
2015-11-22 18:18fr-bloodNote Added: 0013872
2015-11-22 18:18fr-bloodStatusfeedback => new
2015-11-22 19:34WaTaKiDFile Added: projthruitems.wad
2015-11-22 19:46WaTaKiDNote Added: 0013873
2015-11-23 07:02fr-bloodNote Added: 0013875
2016-01-17 20:54fr-bloodNote Added: 0014119
2016-01-18 09:21Edward-sanNote Added: 0014129
2016-01-18 09:21Edward-sanStatusnew => resolved
2016-01-18 09:21Edward-sanFixed in Version => 3.0
2016-01-18 09:21Edward-sanResolutionopen => fixed
2016-01-18 09:21Edward-sanAssigned To => Edward-san
2018-09-30 22:13Blzut3Statusresolved => closed

Notes
(0013863)
Empyre   
2015-11-20 19:45   
That's not a bug. It is supposed to do that, just like your plasma balls and rockets are blocked by those same items.
(0013864)
fr-blood   
2015-11-21 08:21   
I don't understand, what is the goal of making an item able to block projectiles only in invasion, it was never said in the features.
(0013866)
Empyre   
2015-11-22 02:18   
What items are you talking about? Trees, lamps, columns, and such are supposed to block projectiles, floor-hugging or not. Health, ammo, armor and such are not supposed to block any projectiles.
(0013867)
fr-blood   
2015-11-22 07:50   
I'm talking about health/armor/ammo.
(0013868)
Empyre   
2015-11-22 10:12   
Then it sounds like a bug, but the question now is is it a bug in Zandronum or a bug in the invasion wad?
(0013869)
fr-blood   
2015-11-22 10:27   
It's a bug from Zandronum or maybe Skulltag because it happens on all wads, you have just to play these wads in the invasion gameplay.
(0013871)
Edward-san   
2015-11-22 11:29   
Can you post an example wad with the problem?
(0013872)
fr-blood   
2015-11-22 18:18   
Here is the test wad:'http://www.mediafire.com/download/azf3n2s27mgzfos/projthruitems.wad [^]'

And here are the steps to do:
- Launch projthruitems.wad (this wad is based on the diabolist from R667, I just added the test maps).
- Start map TEST01, it's a test to be sure that in cooperation the diabolist's floor hugger projectiles will go thru medkits.
- Start map TEST02, use "god" cheat to survive until the invasion items spawn and you will see that they will block the projectiles.
* if the diabolist don't spawn in invasion just do "summon diabloist" in console.
(0013873)
WaTaKiD   
2015-11-22 19:46   
using the provided example wad: in 2.1.2 the medkits do indeed block the floorhugger attack on map TEST02, however in 3.0 they do not
(0013875)
fr-blood   
2015-11-23 07:02   
So we can say that the bug is fixed already ? Great.
(0014119)
fr-blood   
2016-01-17 20:54   
Please close that ticket, you guys said that the bug was fixed on Zandronum 3.0 so it shall be ok.
(0014129)
Edward-san   
2016-01-18 09:21   
You could confirm the fix by testing the latest 3.0 beta, but well...