MantisBT - Zandronum
View Issue Details
0002520Zandronum[All Projects] Bugpublic2015-11-10 03:032018-09-30 22:15
Revilution 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindows10
3.0-beta 
2.23.0 
0002520: Weird behavior with Linedefs in MP (UDMF)
Well, can't explain certainly what happens to this issue but recently i was making tests of my upcoming Hunter's Moon map in Zandronum 3.0 to see if everything is working fine, but on Multiplayer the map have a very weird issue with specific lines, some of those lines scrolls it's textures like crazy and some others don't render themselves making it look a nodebuild error but isn't.

Most part of those lines bugs it's brightness too, many stays with 0 light by what i saw.
Run a server with the example map then join, you should see the weird line bugs already in the starting area.
I noticed that flipping the side of those lines fix the problem and flipping them back returns it.
No tags attached.
7z HMMAPTest.7z (1,839,966) 2015-11-10 03:12
/tracker/file_download.php?file_id=1681&type=bug
7z HMMAPTest2.7z (1,829,741) 2015-11-11 01:04
/tracker/file_download.php?file_id=1683&type=bug
7z HMMAPTest3.7z (1,793,944) 2015-11-11 21:58
/tracker/file_download.php?file_id=1684&type=bug
Issue History
2015-11-10 03:03RevilutionNew Issue
2015-11-10 03:12RevilutionFile Added: HMMAPTest.7z
2015-11-10 20:23Torr SamahoNote Added: 0013774
2015-11-11 01:04RevilutionFile Added: HMMAPTest2.7z
2015-11-11 01:06RevilutionNote Added: 0013777
2015-11-11 19:34Torr SamahoNote Added: 0013778
2015-11-11 21:58RevilutionFile Added: HMMAPTest3.7z
2015-11-11 22:02RevilutionNote Added: 0013779
2015-11-11 22:02RevilutionNote Edited: 0013779bug_revision_view_page.php?bugnote_id=13779#r8214
2015-11-14 18:42Torr SamahoNote Added: 0013787
2015-11-14 18:42Torr SamahoAssigned To => Torr Samaho
2015-11-14 18:42Torr SamahoStatusnew => needs testing
2015-11-15 01:54WaTaKiDNote Added: 0013792
2015-11-15 05:36RevilutionNote Added: 0013793
2015-11-16 23:02cobaltTarget Version => 2.2
2015-11-16 23:02cobaltDescription Updatedbug_revision_view_page.php?rev_id=8237#r8237
2015-11-16 23:02cobaltNote Added: 0013832
2015-12-07 00:16Ru5tK1ngNote Added: 0013945
2015-12-07 00:16Ru5tK1ngStatusneeds testing => resolved
2015-12-07 00:16Ru5tK1ngResolutionopen => fixed
2015-12-07 00:16Ru5tK1ngFixed in Version => 3.0
2015-12-07 00:16Ru5tK1ngDescription Updatedbug_revision_view_page.php?rev_id=8294#r8294
2018-09-30 22:15Blzut3Statusresolved => closed

Notes
(0013774)
Torr Samaho   
2015-11-10 20:23   
Can you reduce this to a minimal example wad? The map is quite large and floods the console with errors.
(0013777)
Revilution   
2015-11-11 01:06   
Alright, updated map to remove unknown actors and textures, should be no flood in console anymore.
(0013778)
Torr Samaho   
2015-11-11 19:34   
Thanks! Can you also reduce the size of the map itself as much as possible, i.e. delete everything but the starting room, and also remove all unnecessary scripts? The fewer things in the map and the smaller the map, the easier it will be to find out what's going wrong online.
(0013779)
Revilution   
2015-11-11 22:02   
Ok reuploaded map with only player starts, all other things, polyobjects ad ACS scrips were removed, however i couldn't reduce map size, doing this kinda fix the problem, this makes me think that is something which happens only with too large maps.

(0013787)
Torr Samaho   
2015-11-14 18:42   
Hopefully fixed now. The problem only occurred on maps with more than 65535 sidedefs. Connecting to UDMF maps with many sides should also be faster now.
(0013792)
WaTaKiD   
2015-11-15 01:54   
heres a 3.0 build that can be used to test the fix:'https://www.dropbox.com/s/ldcbfpuxvhjn78o/zandronum-3.0-r151114-1838-9150926-windows.zip?dl=0 [^]'
(0013793)
Revilution   
2015-11-15 05:36   
Tested and it works like a charm, thanks Torr and Watakid :D
(0013832)
cobalt   
2015-11-16 23:02   
Issue addressed by commit 595cbc8b968e: Fixed c/s sync problems on maps with more than 65535 sidedefs (fixes 2520).
Committed by Benjamin Berkels [Torr Samaho] on Saturday 14 November 2015 19:32:59

Changes in files:

 docs/zandronum-history.txt | 1 +
 src/cl_main.cpp | 4 ++--
 src/sv_commands.cpp | 4 ++--
 3 files changed, 5 insertions(+), 4 deletions(-)

(0013945)
Ru5tK1ng   
2015-12-07 00:16   
Using:'https://www.dropbox.com/s/obffhny5vh06g6e/zandronum-3.0-r150809-0703-83ceae7-windows.zip?dl=0 [^]'

I loaded up the map online and didn't see any issues or the sector lighting problem. Map also loaded up much quicker.