MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002520 | Zandronum | [All Projects] Bug | public | 2015-11-10 03:03 | 2018-09-30 22:15 |
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Reporter | Revilution | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | 10 |
Product Version | 3.0-beta | |
Target Version | 2.2 | Fixed in Version | 3.0 | |
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Summary | 0002520: Weird behavior with Linedefs in MP (UDMF) |
Description | Well, can't explain certainly what happens to this issue but recently i was making tests of my upcoming Hunter's Moon map in Zandronum 3.0 to see if everything is working fine, but on Multiplayer the map have a very weird issue with specific lines, some of those lines scrolls it's textures like crazy and some others don't render themselves making it look a nodebuild error but isn't.
Most part of those lines bugs it's brightness too, many stays with 0 light by what i saw. |
Steps To Reproduce | Run a server with the example map then join, you should see the weird line bugs already in the starting area. |
Additional Information | I noticed that flipping the side of those lines fix the problem and flipping them back returns it. |
Tags | No tags attached. |
Relationships | |
Attached Files | HMMAPTest.7z (1,839,966) 2015-11-10 03:12 /tracker/file_download.php?file_id=1681&type=bug
HMMAPTest2.7z (1,829,741) 2015-11-11 01:04 /tracker/file_download.php?file_id=1683&type=bug
HMMAPTest3.7z (1,793,944) 2015-11-11 21:58 /tracker/file_download.php?file_id=1684&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-11-10 03:03 | Revilution | New Issue | |
2015-11-10 03:12 | Revilution | File Added: HMMAPTest.7z | |
2015-11-10 20:23 | Torr Samaho | Note Added: 0013774 | |
2015-11-11 01:04 | Revilution | File Added: HMMAPTest2.7z | |
2015-11-11 01:06 | Revilution | Note Added: 0013777 | |
2015-11-11 19:34 | Torr Samaho | Note Added: 0013778 | |
2015-11-11 21:58 | Revilution | File Added: HMMAPTest3.7z | |
2015-11-11 22:02 | Revilution | Note Added: 0013779 | |
2015-11-11 22:02 | Revilution | Note Edited: 0013779 | bug_revision_view_page.php?bugnote_id=13779#r8214 |
2015-11-14 18:42 | Torr Samaho | Note Added: 0013787 | |
2015-11-14 18:42 | Torr Samaho | Assigned To | => Torr Samaho |
2015-11-14 18:42 | Torr Samaho | Status | new => needs testing |
2015-11-15 01:54 | WaTaKiD | Note Added: 0013792 | |
2015-11-15 05:36 | Revilution | Note Added: 0013793 | |
2015-11-16 23:02 | cobalt | Target Version | => 2.2 |
2015-11-16 23:02 | cobalt | Description Updated | bug_revision_view_page.php?rev_id=8237#r8237 |
2015-11-16 23:02 | cobalt | Note Added: 0013832 | |
2015-12-07 00:16 | Ru5tK1ng | Note Added: 0013945 | |
2015-12-07 00:16 | Ru5tK1ng | Status | needs testing => resolved |
2015-12-07 00:16 | Ru5tK1ng | Resolution | open => fixed |
2015-12-07 00:16 | Ru5tK1ng | Fixed in Version | => 3.0 |
2015-12-07 00:16 | Ru5tK1ng | Description Updated | bug_revision_view_page.php?rev_id=8294#r8294 |
2018-09-30 22:15 | Blzut3 | Status | resolved => closed |
Notes |
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Can you reduce this to a minimal example wad? The map is quite large and floods the console with errors. |
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Alright, updated map to remove unknown actors and textures, should be no flood in console anymore. |
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Thanks! Can you also reduce the size of the map itself as much as possible, i.e. delete everything but the starting room, and also remove all unnecessary scripts? The fewer things in the map and the smaller the map, the easier it will be to find out what's going wrong online. |
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Ok reuploaded map with only player starts, all other things, polyobjects ad ACS scrips were removed, however i couldn't reduce map size, doing this kinda fix the problem, this makes me think that is something which happens only with too large maps.
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Hopefully fixed now. The problem only occurred on maps with more than 65535 sidedefs. Connecting to UDMF maps with many sides should also be faster now. |
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Tested and it works like a charm, thanks Torr and Watakid :D |
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(0013832)
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cobalt
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2015-11-16 23:02
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