MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002508 | Zandronum | [All Projects] Suggestion | public | 2015-10-27 21:04 | 2016-11-20 21:45 |
Reporter | Zalewa | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | no change required | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | ||||
Target Version | Fixed in Version | ||||
Summary | 0002508: Add 'resetmus' CCMD to revert whatever 'stopmus' is doing. | ||||
Description | This describes how ZDoom modified behavior of stopmus CCMD: 'http://forum.zdoom.org/viewtopic.php?f=2&t=49481 [^]' Before this modification it was useful to use stopmus to shut off the music, and if you decided you wanted it back you could always bring it back with snd_reset. Right now this is impossible. Both "changemus" and "idmus" CCMDs won't do if you don't know music lump names or if map changes music through ACS. As you can see, my question on ZDoom forums was ignored. Would it be possible to implement a "resetmus" CCMD that will restore music playback from before the "stopmus" CCMD? | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-10-27 21:04 | Zalewa | New Issue | |||
2015-10-27 21:10 | Hypnotoad | Note Added: 0013694 | |||
2015-10-27 21:39 | Zalewa | Note Added: 0013695 | |||
2015-10-27 23:41 | Hypnotoad | Note Added: 0013697 | |||
2015-10-28 18:44 | Torr Samaho | Note Added: 0013705 | |||
2015-10-29 17:45 | Zalewa | Note Added: 0013706 | |||
2015-10-29 20:07 | Torr Samaho | Note Added: 0013708 | |||
2015-10-29 20:07 | Torr Samaho | Status | new => closed | ||
2015-10-29 20:07 | Torr Samaho | Resolution | open => no change required | ||
2016-11-20 21:45 | Dusk | Product Version | 3.0 => 3.0-beta |
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