MantisBT - Zandronum
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0002493Zandronum[All Projects] Bugpublic2015-10-16 06:372017-02-19 17:43
StrikerMan780 
 
highcrashrandom
closedno change required 
MicrosoftWindowsXP/Vista/7
3.0-beta 
3.0 
0002493: Random crash during map load in Heretic with a mod.
When I try to start an episode in Heretic with one of my own mods, or change to a map using the "map" command in the console, it has a very high chance of crashing outright with this annoying-ass error:'http://puu.sh/kM2du/55fa717d85.png [^]'

Not sure how I'd get a crash dump in this situation, but if someone can tell me how, I'll attach a dump. This crash is EXTREMELY frequent, but it doesn't always happen.
No tags attached.
Issue History
2015-10-16 06:37StrikerMan780New Issue
2015-10-16 06:38StrikerMan780Note Added: 0013669
2015-10-16 06:58WaTaKiDNote Added: 0013670
2015-10-16 07:02StrikerMan780Note Added: 0013671
2015-10-16 07:02StrikerMan780Note Edited: 0013671bug_revision_view_page.php?bugnote_id=13671#r8143
2015-10-16 07:03StrikerMan780Note Edited: 0013669bug_revision_view_page.php?bugnote_id=13669#r8145
2015-10-16 07:04StrikerMan780Note Edited: 0013671bug_revision_view_page.php?bugnote_id=13671#r8146
2015-10-16 07:05StrikerMan780Note Edited: 0013671bug_revision_view_page.php?bugnote_id=13671#r8147
2015-10-16 07:09StrikerMan780Note Edited: 0013671bug_revision_view_page.php?bugnote_id=13671#r8148
2015-10-16 15:34StrikerMan780Note Added: 0013672
2015-10-16 15:34StrikerMan780Note Edited: 0013671bug_revision_view_page.php?bugnote_id=13671#r8149
2015-10-16 16:18StrikerMan780Note Edited: 0013671bug_revision_view_page.php?bugnote_id=13671#r8150
2015-10-16 16:20StrikerMan780Note Edited: 0013671bug_revision_view_page.php?bugnote_id=13671#r8151
2015-10-16 16:42StrikerMan780Note Edited: 0013671bug_revision_view_page.php?bugnote_id=13671#r8152
2015-10-16 16:43StrikerMan780Note Added: 0013673
2015-10-16 17:29StrikerMan780Note Added: 0013674
2015-10-16 23:03StrikerMan780Note Added: 0013675
2015-11-15 15:46Torr SamahoNote Added: 0013804
2015-11-29 15:31Torr SamahoStatusnew => feedback
2015-11-29 16:19StrikerMan780Note Added: 0013909
2015-11-29 16:19StrikerMan780Statusfeedback => new
2016-11-21 15:14Edward-sanNote Added: 0016251
2016-12-24 22:42DuskTarget Version => 3.0
2017-02-06 19:50DuskNote Added: 0016790
2017-02-06 19:51DuskStatusnew => feedback
2017-02-11 19:23StrikerMan780Note Added: 0016839
2017-02-11 19:23StrikerMan780Statusfeedback => new
2017-02-11 19:24StrikerMan780Note Edited: 0016839bug_revision_view_page.php?bugnote_id=16839#r10157
2017-02-11 19:25StrikerMan780Note Edited: 0016839bug_revision_view_page.php?bugnote_id=16839#r10158
2017-02-17 01:21StrikerMan780Note Added: 0016870
2017-02-17 01:22StrikerMan780Note Edited: 0016870bug_revision_view_page.php?bugnote_id=16870#r10194
2017-02-19 17:43Torr SamahoNote Added: 0016878
2017-02-19 17:43Torr SamahoStatusnew => closed
2017-02-19 17:43Torr SamahoResolutionopen => no change required

Notes
(0013669)
StrikerMan780   
2015-10-16 06:38   
(edited on: 2015-10-16 07:03)
Keep in mind, this never used to happen with much earlier 3.0 builds (unofficial builds before public), and my mod hasn't changed.

(0013670)
WaTaKiD   
2015-10-16 06:58   
please attach or provide a link to ur mod
(0013671)
StrikerMan780   
2015-10-16 07:02   
(edited on: 2015-10-16 16:42)
In before everyone complains it's too big, and that I have to narrow it down when it's goddamn impossible to do so. (Like every time) However, give me some time and I'll upload it.

(This isn't directed at you, but just my bitterness from issues like this in the past that are still unresolved because a mod with the issue happens to be over 1024 kilobytes.)

EDIT: Uploading now, it's 280mb due to it being an uncompressed dev build. I tend to not compress the local dev builds of my mod so I can quickly build the PK7 and test it. I left it alone, because I don't want to do something that may stop the crash from being reproduced. In the PK7's current state, it crashes every time.

It's to be loaded with Heretic, and using the lastest official 3.0 beta build.

(0013672)
StrikerMan780   
2015-10-16 15:34   
Ok, sorry it took so long (I have great download, but shit upload speed), but here's the link:'http://shadowmavericks.com/files/SMMP_Core_DEV.pk7 [^]'
(0013673)
StrikerMan780   
2015-10-16 16:43   
I'm using Windows 10 64-bit, hope that helps.
(0013674)
StrikerMan780   
2015-10-16 17:29   
Ok, I've narrowed it down to some sort of combination of what's in my Autoload folder and my mod with Heretic. Renaming my autoload folder stopped the crash.

Here's the contents of my Autoload folder.'http://shadowmavericks.com/files/striker_autoload.7z [^]'

Just make an autoload or skins folder with those files in it, load Heretic with SMMP_Core_Dev.pk7, and try picking a map.
(0013675)
StrikerMan780   
2015-10-16 23:03   
In typical fashion, it seems that I get the crash when nobody else can reproduce it. However, I get no useful dump or stack trace.

However, there is a tutorial on how to make your own handler for pure virtual function calls so it can print a useful stack trace so it'll be easier to track down.'http://stackoverflow.com/questions/99552/where-do-pure-virtual-function-call-crashes-come-from/100555#100555 [^]'
(0013804)
Torr Samaho   
2015-11-15 15:46   
Doesn't want to crash for me under Windows 7. Can anybody else reproduce the crash?

Striker, did you test this in GZDoom 1.8.6?
(0013909)
StrikerMan780   
2015-11-29 16:19   
I can't load the wads in GZDoom 1.8.6. Not compatible.
(0016251)
Edward-san   
2016-11-21 15:14   
Does it still happen with latest 3.0 beta?
(0016790)
Dusk   
2017-02-06 19:50   
Did this crash already happen in 2.1?
(0016839)
StrikerMan780   
2017-02-11 19:23   
(edited on: 2017-02-11 19:25)
The mod can't be loaded in 2.1, so I don't know. I'll try loading it in the latest 3.0 build with the autoload folder enabled though. Give me a bit.

(0016870)
StrikerMan780   
2017-02-17 01:21   
(edited on: 2017-02-17 01:22)
The crash seems to be gone now, even with that same content.

(0016878)
Torr Samaho   
2017-02-19 17:43   
Thanks for checking. I'll close this then.