MantisBT - Zandronum
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0002469Zandronum[All Projects] Suggestionpublic2015-09-26 04:562024-01-15 09:05
Cerebus 
 
normalfeatureN/A
resolvedfixed 
MicrosoftWindowsXP/Vista/7
3.1 
3.13.1 
0002469: Have the Team Chat function bound to "y" by default
Although I personally am capable of rebinding it myself every time I reset my .ini file, it would be a nice feature to have for those who don't know how.
I didn't know which product version to choose, so I put it on "4.0-beta", change this if you feel it's necessary.
No tags attached.
Issue History
2015-09-26 04:56CerebusNew Issue
2015-09-26 16:19Ru5tK1ngNote Added: 0013556
2015-09-27 03:26CerebusNote Added: 0013560
2015-09-27 04:46CatastropheNote Added: 0013561
2024-01-15 09:05Ru5tK1ngNote Added: 0022992
2024-01-15 09:05Ru5tK1ngStatusnew => resolved
2024-01-15 09:05Ru5tK1ngResolutionopen => fixed
2024-01-15 09:05Ru5tK1ngProduct Version4.0-beta => 3.1
2024-01-15 09:05Ru5tK1ngFixed in Version => 3.1
2024-01-15 09:05Ru5tK1ngTarget Version => 3.1

Notes
(0013556)
Ru5tK1ng   
2015-09-26 16:19   
Defaults are defaults and they aren't supposed to be nice nor do they cater to anyone.
(0013560)
Cerebus   
2015-09-27 03:26   
What I'm asking for is already implemented in some form by other games older than Skulltag (w/o the need for rebinding), the oldest AFAIK being Age of Empires 2. As it currently stands, by default, team chat is not bound to anything. Also, there is nothing bound to "y" by default either, meaning there would be no conflicts. In other words, what I'm asking for is not completely unreasonable.

PS This is taking into account certain keyboard configurations abroad as well (e.g. German QWERTZ, nothing bound to "Z" by default).
(0013561)
Catastrophe   
2015-09-27 04:46   
He is correct in the sense that most other games use 'Y' as the default. Considering mouselook is automatically enabled in Zandronum, and WSAD is bounded to movement keys by default, I don't see why this would be unreasonable.
(0022992)
Ru5tK1ng   
2024-01-15 09:05   
Team chat has a default binding of 'T' from 3.1 onward due to addition of voice chat bind.