MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002465 | Zandronum | [All Projects] Bug | public | 2015-09-19 07:41 | 2018-09-30 22:02 |
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Reporter | fr-blood | |
Assigned To | Edward-san | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002465: Powerup Protection's ActiveSound doesnt work online |
Description | When people make their own protection powerup, they have the choice to us or not an active sound when the player is hit by something.
This option works fine offline but not at all offline. |
Steps To Reproduce | 1. Launch the test.wad offline.
2. Start the map01.
3. Summon "DefenseSphere" (looks like a soulsphere) and take it.
4. Let the zombies attack you and you'll hear the sound of protection.
5. Now launch a server with sv_cheats to summon the "DefenseSphere".
6. Do the same thing but this time you will hear nothing when you get hit.
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Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | test.wad (23,963) 2015-09-19 07:41 /tracker/file_download.php?file_id=1657&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-09-19 07:41 | fr-blood | New Issue | |
2015-09-19 07:41 | fr-blood | File Added: test.wad | |
2015-09-19 07:44 | fr-blood | Note Added: 0013530 | |
2015-09-22 10:40 | Dusk | Assigned To | => Dusk |
2015-09-22 10:40 | Dusk | Status | new => acknowledged |
2016-05-13 07:31 | fr-blood | Note Added: 0014890 | |
2016-05-14 18:40 | Edward-san | Note Added: 0014915 | |
2016-05-14 18:40 | Edward-san | Assigned To | Dusk => Edward-san |
2016-05-14 18:40 | Edward-san | Status | acknowledged => assigned |
2016-05-14 18:45 | fr-blood | Note Edited: 0014890 | bug_revision_view_page.php?bugnote_id=14890#r9015 |
2016-05-14 18:45 | Edward-san | Note Added: 0014917 | |
2016-05-14 18:45 | Edward-san | Status | assigned => needs review |
2016-05-14 20:36 | WaTaKiD | Note Added: 0014921 | |
2016-05-14 20:47 | Ru5tK1ng | Note Added: 0014922 | |
2016-05-15 11:25 | Edward-san | Note Added: 0014930 | |
2016-05-15 11:26 | Edward-san | Status | needs review => needs testing |
2016-05-15 12:48 | fr-blood | Note Edited: 0014890 | bug_revision_view_page.php?bugnote_id=14890#r9020 |
2016-06-01 22:17 | Ru5tK1ng | Note Added: 0015003 | |
2016-06-01 22:17 | Ru5tK1ng | Status | needs testing => resolved |
2016-06-01 22:17 | Ru5tK1ng | Resolution | open => fixed |
2016-06-01 22:17 | Ru5tK1ng | Fixed in Version | => 3.0 |
2016-06-01 22:18 | Ru5tK1ng | Status | resolved => feedback |
2016-06-01 22:18 | Ru5tK1ng | Resolution | fixed => reopened |
2016-06-01 22:18 | Ru5tK1ng | Status | feedback => resolved |
2016-06-01 22:18 | Ru5tK1ng | Resolution | reopened => fixed |
2016-06-01 22:18 | Ru5tK1ng | Target Version | => 3.0 |
2018-09-30 22:02 | Blzut3 | Status | resolved => closed |
Notes |
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Huh sorry I written this message to fast, I meant:
- "they have the choice to add or not an active sound when the player is hit by something."
- "This option works fine offline but not at all online." |
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(0014890)
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fr-blood
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2016-05-13 07:31
(edited on: 2016-05-15 12:48) |
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A little bump for that bug, it's not really important but it would be cool to have it fixed in the next Zandronum.
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I was able to hear the sphere's sound with that build. |
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Tested with r160519-2047 and the sound works as intended online. |
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