MantisBT - Zandronum
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0002460Zandronum[All Projects] Bugpublic2015-09-16 10:092018-09-30 22:18
cruduxy 
Dusk 
normalminoralways
closedfixed 
3.0-beta 
3.03.0 
0002460: Light_RaiseByValue and Light_LowerByValue don't work online
Either only the activator is informed about it or no one at all is.
1)Wad load order is bloodrpb1 then hallsofepiphany.
2)Start map33 -preferably with monsters disabled-
3)Noclip through the wall with a skull to find a stone pillar.
4)Use the stone pillar and notice the light changes on the dark floors.
5)Do the same online and they won't change.
Wads available at bestever:
1)http://www.best-ever.org/download?file=bloodrpb1.wad
2)http://www.best-ever.org/download?file=hallofepiphany.wad
No tags attached.
Issue History
2015-09-16 10:09cruduxyNew Issue
2015-09-17 11:44DuskAssigned To => Dusk
2015-09-17 11:44DuskStatusnew => acknowledged
2015-09-17 14:51DuskStatusacknowledged => assigned
2015-09-17 15:03DuskNote Added: 0013523
2015-09-17 15:16DuskNote Added: 0013524
2015-09-17 15:16DuskStatusassigned => needs review
2015-09-18 10:09cobaltStatusneeds review => needs testing
2015-09-18 10:09cobaltTarget Version => 3.0
2015-09-18 10:09cobaltSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8071#r8071
2015-09-18 10:09cobaltAdditional Information Updatedbug_revision_view_page.php?rev_id=8073#r8073
2015-09-18 10:09cobaltNote Added: 0013529
2015-09-19 15:06DevilHunterNote Added: 0013531
2015-09-21 16:56cruduxyNote Added: 0013535
2015-10-07 02:41Ru5tK1ngStatusneeds testing => closed
2015-10-07 02:41Ru5tK1ngResolutionopen => fixed
2015-10-07 02:41Ru5tK1ngFixed in Version => 3.0
2015-10-07 02:56Ru5tK1ngStatusclosed => feedback
2015-10-07 02:56Ru5tK1ngResolutionfixed => reopened
2015-10-07 02:56Ru5tK1ngStatusfeedback => resolved
2015-10-07 02:56Ru5tK1ngResolutionreopened => fixed
2015-10-07 02:56Ru5tK1ngSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8106#r8106
2015-10-07 02:56Ru5tK1ngAdditional Information Updatedbug_revision_view_page.php?rev_id=8107#r8107
2018-09-30 22:18Blzut3Statusresolved => closed

Notes
(0013523)
Dusk   
2015-09-17 15:03   
Only the ring sector is affected, whose light level is first bumped from 0 to 256, which then overflows from 256 to 0 when transmitted from server to client.
(0013524)
Dusk   
2015-09-17 15:16   
'https://bitbucket.org/Torr_Samaho/zandronum/pull-requests/27 [^]'

Note: 2.0 is *not* affected. For some reason ZDoom started allowing light levels greater than 255 instead of clamping them.
(0013529)
cobalt   
2015-09-18 10:09   
Issue addressed by commit 7947459e67b6: Fixed: light levels greater than 255 overflowed when transmitted to clients (fixes 2460)
Committed by Teemu Piippo [Dusk] on Thursday 17 September 2015 18:13:55

Changes in files:

 src/sv_commands.cpp | 2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

(0013531)
DevilHunter   
2015-09-19 15:06   
@cruduxy >'http://devilhunter.rfc1337.net/ZandronumStuff/3.0-Beta/Zan-3.0-alpha-r150917-1513-7947459e67b6.zip [^]' < Feel free to test
(0013535)
cruduxy   
2015-09-21 16:56   
It works correctly.