MantisBT - Zandronum
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0002453Zandronum[All Projects] Bugpublic2015-09-12 21:062018-09-30 22:17
Edward-san 
Edward-san 
normalminoralways
closedfixed 
2.0 
2.23.0 
0002453: A_VileAttack's custom sound parameter doesn't work online
Zandronum 2.0 ported the possibility to change the sound when calling A_VileAttack via the first parameter. The problem is that it isn't working as it should online, as the clients would reproduce the default vile attack sound instead.
- Load zandronum offline with the attached decorate file;
- in map01, enable god mode and 'summon archvile2';
- let it attack you;
- you'll hear a different sound when the vile attack succeeds.

Now try it online, you'll hear the normal attack sound instead.
No tags attached.
txt decorate.txt (280) 2015-09-12 21:06
/tracker/file_download.php?file_id=1650&type=bug
Issue History
2015-09-12 21:06Edward-sanNew Issue
2015-09-12 21:06Edward-sanFile Added: decorate.txt
2015-09-12 21:06Edward-sanAssigned To => Edward-san
2015-09-12 21:06Edward-sanStatusnew => assigned
2015-09-12 21:08Edward-sanNote Added: 0013499
2015-09-12 21:08Edward-sanStatusassigned => needs review
2015-09-12 21:11DuskSummaryA_VileAttack called with different sound argument is ignored online => A_VileAttack is ignored online when called with a custom sound parameter
2015-09-12 21:11DuskSummaryA_VileAttack is ignored online when called with a custom sound parameter => A_VileAttack's custom sound parameter doesn't work online
2015-09-12 21:12Edward-sanSummaryA_VileAttack's custom sound parameter doesn't work online => A_VileAttack called with different sound argument is ignored online
2015-09-12 21:12Edward-sanDescription Updatedbug_revision_view_page.php?rev_id=8056#r8056
2015-09-12 21:13Edward-sanSummaryA_VileAttack called with different sound argument is ignored online => A_VileAttack's custom sound parameter doesn't work online
2015-10-04 10:12cobaltStatusneeds review => needs testing
2015-10-04 10:12cobaltTarget Version => 2.2
2015-10-04 10:12cobaltSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8085#r8085
2015-10-04 10:12cobaltNote Added: 0013581
2015-10-10 05:01Ru5tK1ngNote Added: 0013637
2015-10-10 05:02Ru5tK1ngStatusneeds testing => resolved
2015-10-10 05:02Ru5tK1ngResolutionopen => fixed
2015-10-10 05:02Ru5tK1ngFixed in Version => 3.0
2015-10-10 05:02Ru5tK1ngSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8119#r8119
2018-09-30 22:17Blzut3Statusresolved => closed

Notes
(0013499)
Edward-san   
2015-09-12 21:08   
'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/38234b3fe5325cab06d8fdb32f32ddebf035133a [^]'
(0013581)
cobalt   
2015-10-04 10:12   
Issue addressed by commit 154c6b42835d: - Fixed: clients ignored the customized sound argument of A_VileAttack (addresses 2453).
Committed by Edoardo Prezioso [edward-san] on Sunday 04 October 2015 11:27:55

Changes in files:

 docs/zandronum-history.txt | 1 +
 src/g_doom/a_archvile.cpp | 2 +-
 2 files changed, 2 insertions(+), 1 deletions(-)

(0013637)
Ru5tK1ng   
2015-10-10 05:01   
I used a rail shot sound and verified that custom sounds now work online with the vile attack.