MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002447 | Zandronum | [All Projects] Bug | public | 2015-09-08 20:25 | 2024-04-08 19:42 |
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Reporter | fr-blood | |
Assigned To | Dusk | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | 3.2 | Fixed in Version | 3.2 | |
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Summary | 0002447: ThingCountNameSector with player |
Description | Hellow, I found a bug with this function when you use it with players.
If a player is in the sector that shall count them and then spect for the sector they will remains inside instead the value change(with another player for example) |
Steps To Reproduce | Make a script with an hudmessagebold that will show how many players are in a certain sector using that function, makes on of the player join spects and you will see that the value stay the same. |
Additional Information | |
Tags | No tags attached. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-09-08 20:25 | fr-blood | New Issue | |
2015-09-10 12:19 | Dusk | Assigned To | => Dusk |
2015-09-10 12:19 | Dusk | Status | new => acknowledged |
2015-09-10 15:30 | fr-blood | Note Added: 0013474 | |
2017-12-01 18:34 | Unknown | Note Added: 0018925 | |
2017-12-01 18:34 | Unknown | Note Edited: 0018925 | bug_revision_view_page.php?bugnote_id=18925#r11340 |
2017-12-01 18:41 | Unknown | Note Edited: 0018925 | bug_revision_view_page.php?bugnote_id=18925#r11341 |
2017-12-01 18:42 | Edward-san | Note Added: 0018926 | |
2017-12-01 18:42 | Edward-san | Status | acknowledged => feedback |
2017-12-01 18:52 | Unknown | Note Added: 0018927 | |
2017-12-01 19:09 | Unknown | Note Edited: 0018927 | bug_revision_view_page.php?bugnote_id=18927#r11343 |
2017-12-01 19:26 | Unknown | Note Edited: 0018927 | bug_revision_view_page.php?bugnote_id=18927#r11344 |
2024-03-29 07:40 | Ru5tK1ng | Note Added: 0023507 | |
2024-03-29 07:40 | Ru5tK1ng | Status | feedback => needs review |
2024-03-31 19:19 | Ru5tK1ng | Note Added: 0023513 | |
2024-03-31 19:19 | Ru5tK1ng | Status | needs review => needs testing |
2024-03-31 19:19 | Ru5tK1ng | Target Version | => 3.2 |
2024-04-08 19:42 | Ru5tK1ng | Note Added: 0023555 | |
2024-04-08 19:42 | Ru5tK1ng | Status | needs testing => resolved |
2024-04-08 19:42 | Ru5tK1ng | Resolution | open => fixed |
2024-04-08 19:42 | Ru5tK1ng | Fixed in Version | => 3.2 |
Notes |
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I've a new information this bug happens only if the TID is 0, I tried it with a TID of 9999 for example and it worked fine when the player joined spectators. |
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(0018925)
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Unknown
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2017-12-01 18:34
(edited on: 2017-12-01 18:41) |
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This still happens with 3.0, and changing TID of players didn't work.
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Please make an example wad with the problem. |
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(0018927)
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Unknown
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2017-12-01 18:52
(edited on: 2017-12-01 19:26) |
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EDIT : screw it, here's a test example :'https://www.dropbox.com/s/mlsdit8q52whhb0/ThingCountNameSector_Test.wad?dl=0 [^]'
as described by konda :
"When 2 players play in a one-chance map, and one of them dies - if the dead player spectates, the map will say "all players failed" even though there's still 1 player left who is still alive in the map."
Apparently this is because DISCONNECT script doesn't remove player from that sector count.
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Tested using the example wad provide above. The player spectating was not counted anymore. |
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