MantisBT - Zandronum
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0002442Zandronum[All Projects] Bugpublic2015-09-06 13:222018-09-30 21:51
Zalewa 
Zalewa 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
2.1 
3.03.0 
0002442: Doomguy's face background color doesn't change after color CCMD in online game with OpenGL renderer
Doomguy's face background color doesn't change after color CCMD in online game. It also doesn't change when changing colors from player setup menu.
1. Run a cooperative server (or deathmatch, doesn't matter).
2. Join this server.
3. Shrink HUD so that the original Doom HUD bar with doomguy's face is visible.
4. Start changing colors with "COLOR" CCMD.
5. Observe background color on the HUD not changing.
Also happens in Zandronum 3.0.
No tags attached.
Issue History
2015-09-06 13:22ZalewaNew Issue
2016-10-11 23:17unknownnaNote Added: 0015911
2016-10-11 23:17unknownnaStatusnew => closed
2016-10-11 23:17unknownnaResolutionopen => no change required
2016-10-12 15:19ZalewaNote Added: 0015921
2016-10-12 15:19ZalewaStatusclosed => new
2016-10-12 19:30Edward-sanNote Added: 0015930
2016-10-12 19:39Edward-sanNote Edited: 0015930bug_revision_view_page.php?bugnote_id=15930#r9696
2016-10-12 19:40WaTaKiDNote Added: 0015931
2016-10-12 19:41WaTaKiDNote Edited: 0015931bug_revision_view_page.php?bugnote_id=15931#r9698
2016-10-13 00:00unknownnaNote Added: 0015941
2016-10-13 00:00unknownnaStatusnew => confirmed
2016-10-13 00:00unknownnaResolutionno change required => open
2016-10-13 00:00unknownnaSummaryDoomguy's face background color doesn't change after color CCMD in online game. => Doomguy's face background color doesn't change after color CCMD in online game with OpenGL renderer
2016-12-15 22:20ZalewaAssigned To => Zalewa
2016-12-15 22:20ZalewaStatusconfirmed => assigned
2016-12-15 22:25ZalewaNote Added: 0016495
2016-12-15 22:25ZalewaStatusassigned => needs review
2016-12-17 15:42Torr SamahoNote Added: 0016517
2016-12-17 15:42Torr SamahoStatusneeds review => needs testing
2016-12-17 15:42Torr SamahoTarget Version => 3.0
2016-12-28 18:46Ru5tK1ngNote Added: 0016560
2016-12-28 18:46Ru5tK1ngStatusneeds testing => resolved
2016-12-28 18:46Ru5tK1ngResolutionopen => fixed
2016-12-28 18:46Ru5tK1ngFixed in Version => 3.0
2018-09-30 21:51Blzut3Statusresolved => closed

Notes
(0015911)
unknownna   
2016-10-11 23:17   
This caused by having cl_overrideplayercolors enabled. If it's enabled, you have to change the color through cl_allycolor. All of the override options seem to have an effect in coop, whether intentional or not.

If you feel that this shouldn't be the case, you could make a new ticket for further discussion.
(0015921)
Zalewa   
2016-10-12 15:19   
Nothing of what you said applies to what was reported nor what is actually happening. See the video:'https://youtu.be/bcp5bM_al8A [^]' . Pay attention to the HUD face. Let developers decide when the tickets are to be closed.
(0015930)
Edward-san   
2016-10-12 19:30   
(edited on: 2016-10-12 19:39)
Can't reproduce with either 2.1.2 or my latest 3.0 build. No clue about the issue here.

[edit] Nvm, it happens only when the GL renderer is used.

(0015931)
WaTaKiD   
2016-10-12 19:40   
(edited on: 2016-10-12 19:41)
i can reproduce this in 2.1.2, 3.0-r160814-2010, and 3.0-r161011-1923

edit: oh ninja'd, yea it does only happen in ogl

(0015941)
unknownna   
2016-10-13 00:00   
Good, now we can rule out cl_overrideplayercolors at least. This seems to have been broken since forever. It's also broken in Skulltag 98d.
(0016495)
Zalewa   
2016-12-15 22:25   
Pull request:
'https://bitbucket.org/Torr_Samaho/zandronum/pull-requests/177/mugshot-multiplayer-background-color-didnt/diff [^]'
(0016517)
Torr Samaho   
2016-12-17 15:42   
Thanks! I added your patch.
(0016560)
Ru5tK1ng   
2016-12-28 18:46   
Tested online with the fix and it seems to work perfectly.