MantisBT - Zandronum
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0002437Zandronum[All Projects] Bugpublic2015-09-05 21:452018-09-30 21:40
Edward-san 
Edward-san 
normalminoralways
closedfixed 
LinuxUbuntu14.04 x86-64
2.1 
2.22.2 
0002437: A_FadeTo desyncs online
See the attached wad. A customized zombieman, when in pain, should fade away with its alpha depending on its health. Also, when dying, it fades back.
Host a server:

zandronum -iwad doom2.wad -file afadeto.wad -host -warp 01 -skill 4 -private

Connect a client:

zandronum -iwad doom2.wad -file afadeto.wad -connect localhost

Pick up the chainsaw and attack the zombieman.
The example wad contains also a bulletpuff replacement which fades in a similar way, so that an eventual fix would work also for nonetid actors.
No tags attached.
? afadeto.wad (766) 2015-09-05 21:45
/tracker/file_download.php?file_id=1640&type=bug
Issue History
2015-09-05 21:45Edward-sanNew Issue
2015-09-05 21:45Edward-sanFile Added: afadeto.wad
2015-09-05 21:45Edward-sanAssigned To => Edward-san
2015-09-05 21:45Edward-sanStatusnew => assigned
2015-09-05 21:47Edward-sanNote Added: 0013430
2015-09-05 21:47Edward-sanStatusassigned => needs review
2015-09-05 22:07Edward-sanNote Edited: 0013430bug_revision_view_page.php?bugnote_id=13430#r8036
2015-10-04 09:54cobaltStatusneeds review => needs testing
2015-10-04 09:54cobaltTarget Version => 2.2
2015-10-04 09:54cobaltSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8083#r8083
2015-10-04 09:54cobaltNote Added: 0013580
2015-12-10 04:20CombinebobntNote Added: 0013955
2015-12-10 05:25Ru5tK1ngStatusneeds testing => resolved
2015-12-10 05:25Ru5tK1ngResolutionopen => fixed
2015-12-10 05:25Ru5tK1ngFixed in Version => 2.2
2015-12-10 05:25Ru5tK1ngSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8305#r8305
2018-09-30 21:40Blzut3Statusresolved => closed

Notes
(0013430)
Edward-san   
2015-09-05 21:47   
(edited on: 2015-09-05 22:07)
'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/4a6e52fa67706be0ead32df57740dd09b61fe523 [^]'

(0013580)
cobalt   
2015-10-04 09:54   
Issue addressed by commit 2ee17639ab27: - Fixed: A_FadeTo did not work properly online (addresses 2437).
Committed by Edoardo Prezioso [edward-san] on Sunday 04 October 2015 11:14:58

Changes in files:

 docs/zandronum-history.txt | 1 +
 src/thingdef/thingdef_codeptr.cpp | 32 +++++++++++++++++++++++++++++++-
 2 files changed, 32 insertions(+), 1 deletions(-)

(0013955)
Combinebobnt   
2015-12-10 04:20   
Tested with r151206-2117 on a local server, the zombieman seemed to fade according to his health fine and it faded back on death as well. The bullet puffs faded in before going through their animation.