MantisBT - Zandronum
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0002434Zandronum[All Projects] Bugpublic2015-09-04 14:222015-09-14 23:19
fr-blood 
 
highmajorsometimes
closedno change required 
MicrosoftWindowsXP/Vista/7
2.1 
 
0002434: +DOOMBOUNCE Flag can block the projectile
I've noticed this bug with a monster that I was making for a project, when the monster I made "LegendaryHellNoble" shot his bouncing projectiles they can be stick on the floor or in a wall.
Join the server "Complex Doom Invasion" then start the map cdm03 for example, use cheats to get in big places and summon the "LegendaryHellNoble" and let him shoot at you until the bug happens.
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png Screenshot_Doom_20150904_155956.png (263,641) 2015-09-04 14:22
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Issue History
2015-09-04 14:22fr-bloodNew Issue
2015-09-04 14:22fr-bloodFile Added: Screenshot_Doom_20150904_155956.png
2015-09-04 15:44Edward-sanNote Added: 0013395
2015-09-04 15:52Edward-sanNote Edited: 0013395bug_revision_view_page.php?bugnote_id=13395#r8008
2015-09-04 20:01Edward-sanNote Edited: 0013395bug_revision_view_page.php?bugnote_id=13395#r8016
2015-09-08 08:25fr-bloodNote Added: 0013453
2015-09-08 13:45IvanNote Added: 0013455
2015-09-10 17:58fr-bloodNote Added: 0013476
2015-09-14 23:19DuskStatusnew => closed
2015-09-14 23:19DuskResolutionopen => no change required

Notes
(0013395)
Edward-san   
2015-09-04 15:44   
(edited on: 2015-09-04 20:01)
Can you reproduce it with latest zandronum 3.0 beta?

Also, keep in mind that DOOMBOUNCE is deprecated, so you should use 'BounceType "Doom"' instead.

(0013453)
fr-blood   
2015-09-08 08:25   
Sorry to answer that late, I didn't see the "feedback" statue, anyway I tested it on 3.0 and the only time when it happens was when a projectile was blocked in a barrel.

After that I removed the DOOMBOUNCE flag and replaced it by BounceType "Doom" and it doesn't happen anymore on 3.0, I've also noticed that BounceFactor was at 0 that could maybe be the cause of this bug on 2.1 even using +DOOMBOUNCE flag because I never saw that bug before.
(0013455)
Ivan   
2015-09-08 13:45   
IF you read correctly, the DOOMBOUNCE flag will have the projectile keep going until it loses enough momentum to stop. With bouncefactor of 0 it probably never reached this (although was really close) and thus never stopped.
(0013476)
fr-blood   
2015-09-10 17:58   
Of course the problem was from BounceFactor 0, so I don't think this need to be fixed, you can close that ticket.