MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002434 | Zandronum | [All Projects] Bug | public | 2015-09-04 14:22 | 2015-09-14 23:19 |
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Reporter | fr-blood | |
Assigned To | | |
Priority | high | Severity | major | Reproducibility | sometimes |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0002434: +DOOMBOUNCE Flag can block the projectile |
Description | I've noticed this bug with a monster that I was making for a project, when the monster I made "LegendaryHellNoble" shot his bouncing projectiles they can be stick on the floor or in a wall. |
Steps To Reproduce | Join the server "Complex Doom Invasion" then start the map cdm03 for example, use cheats to get in big places and summon the "LegendaryHellNoble" and let him shoot at you until the bug happens. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | Screenshot_Doom_20150904_155956.png (263,641) 2015-09-04 14:22 /tracker/file_download.php?file_id=1638&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-09-04 14:22 | fr-blood | New Issue | |
2015-09-04 14:22 | fr-blood | File Added: Screenshot_Doom_20150904_155956.png | |
2015-09-04 15:44 | Edward-san | Note Added: 0013395 | |
2015-09-04 15:52 | Edward-san | Note Edited: 0013395 | bug_revision_view_page.php?bugnote_id=13395#r8008 |
2015-09-04 20:01 | Edward-san | Note Edited: 0013395 | bug_revision_view_page.php?bugnote_id=13395#r8016 |
2015-09-08 08:25 | fr-blood | Note Added: 0013453 | |
2015-09-08 13:45 | Ivan | Note Added: 0013455 | |
2015-09-10 17:58 | fr-blood | Note Added: 0013476 | |
2015-09-14 23:19 | Dusk | Status | new => closed |
2015-09-14 23:19 | Dusk | Resolution | open => no change required |
Notes |
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(0013395)
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Edward-san
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2015-09-04 15:44
(edited on: 2015-09-04 20:01) |
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Can you reproduce it with latest zandronum 3.0 beta?
Also, keep in mind that DOOMBOUNCE is deprecated, so you should use 'BounceType "Doom"' instead.
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Sorry to answer that late, I didn't see the "feedback" statue, anyway I tested it on 3.0 and the only time when it happens was when a projectile was blocked in a barrel.
After that I removed the DOOMBOUNCE flag and replaced it by BounceType "Doom" and it doesn't happen anymore on 3.0, I've also noticed that BounceFactor was at 0 that could maybe be the cause of this bug on 2.1 even using +DOOMBOUNCE flag because I never saw that bug before. |
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(0013455)
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Ivan
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2015-09-08 13:45
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IF you read correctly, the DOOMBOUNCE flag will have the projectile keep going until it loses enough momentum to stop. With bouncefactor of 0 it probably never reached this (although was really close) and thus never stopped. |
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Of course the problem was from BounceFactor 0, so I don't think this need to be fixed, you can close that ticket. |
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