MantisBT - Zandronum
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0002418Zandronum[All Projects] Bugpublic2015-08-27 10:062017-01-19 21:28
Unknown 
 
highcrashsometimes
newopen 
MicrosoftWindowsXP/Vista/7
2.1 
 
0002418: DPolyAction::UpdateToClient was called.
I Have no idea how did this happen, Just check out this map yourself .
Load both of files included in that zip and Try running arround the map a little bit . Happens always so it shouldn't be hard to do it again .
No tags attached.
? dunguare.wad (95,904) 2017-01-19 16:09
/tracker/file_download.php?file_id=2013&type=bug
Issue History
2015-08-27 10:06UnknownNew Issue
2015-08-27 10:26UnknownNote Added: 0013288
2015-08-27 13:38UnknownNote Added: 0013289
2015-08-27 14:03DuskNote Added: 0013290
2015-08-27 14:04DuskStatusnew => feedback
2015-08-27 17:55Blzut3Note Added: 0013296
2015-08-27 18:03UnknownNote Added: 0013297
2015-08-27 18:03UnknownStatusfeedback => new
2017-01-19 16:09JuanbaNote Added: 0016658
2017-01-19 16:09JuanbaFile Added: dunguare.wad
2017-01-19 16:12JuanbaNote Edited: 0016658bug_revision_view_page.php?bugnote_id=16658#r10067
2017-01-19 21:28Edward-sanNote Added: 0016661

Notes
(0013288)
Unknown   
2015-08-27 10:26   
Sorry, here's the link , looks like the file is a little bit bigger than i expected :'http://www.mediafire.com/download/q0324byl31v6wmf/Action2mp_Winter.zip [^]'
(0013289)
Unknown   
2015-08-27 13:38   
Little more testing and i noticed it happens each time i join the server i created .
(0013290)
Dusk   
2015-08-27 14:03   
The mod does not start up for me.


[~/dev/zandronum-sandbox-stable/release]> ./zandronum -file action2mp_winterv1.pk3 action2mp_addon_v25.pk3
Zandronum 2.2-alpha - 150809-1741 - SDL version
Compiled on Aug 20 2015
M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding /home/crimson/dev/zandronum-sandbox-stable/release/zandronum.pk3, 695 lumps
 adding /home/crimson/doom/iwads/doom2.wad, 2919 lumps
 adding action2mp_winterv1.pk3, 4 lumps
 adding action2mp_winterv1.pk3:ad2_dow1.wad, 13 lumps
 adding action2mp_winterv1.pk3:ad2_dow2.wad, 13 lumps
 adding action2mp_winterv1.pk3:ad2dow_edit.wad, 477 lumps
 adding action2mp_addon_v25.pk3, 52 lumps
 adding action2mp_addon_v25.pk3:action2_mp.wad, 141 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
  Name: AMD E-300 APU with Radeon(tm) HD Graphics
  Family 20 (20), Model 2, Stepping 0
  Features: MMX MMX+ SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.24.16
OSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "action2mp_winterv1.pk3:ad2dow_edit.wad:DECORATE" line 649:
Parent type 'NinjaChick' not found in SillyNinjaChick
Script error, "action2mp_winterv1.pk3:ad2dow_edit.wad:DECORATE" line 1286:
Parent type 'KnifeThug' not found in WinterKnifeThrowingThug
Script error, "action2mp_winterv1.pk3:ad2dow_edit.wad:DECORATE" line 2206:
Parent type 'CannonballExplosion' not found in BigExplosion
Script error, "action2mp_winterv1.pk3:ad2dow_edit.wad:DECORATE" line 2492:
Parent type 'TrashCan2' not found in TrashCan2withKey
Script error, "action2mp_addon_v25.pk3:actors/weapons.txt" line 1059:
Replaced type 'ActionBlunderbuss' not found in ActionBlunderbuss2
(0013296)
Blzut3   
2015-08-27 17:55   
Presumably this is the Urban Brawl multiplayer mod, so you're just using the wrong IWAD.
(0013297)
Unknown   
2015-08-27 18:03   
Dusk, load this with action2.wad (Action Doom 2's Iwad)
(0016658)
Juanba   
2017-01-19 16:09   
(edited on: 2017-01-19 16:12)
Hi, I'm still having this issue on a map i made in both 2.1.2-stable version and 3.0-latestalpha. It doesnt crash though, it's just a weird desync problem.

The map has a little Polyobj_Move script that moves a polyobject between various map spots. In single player there is no issue at all, it works just fine, but online, the polyobject is visually stuck in near its spawn place, but its still moving .

In server host console, I'm recieving this error message every time someone connects to the server
WARNING: DPolyAction::UpdateToClient was called. This should never happen! Please report this at the Zandronum bug tracker!


Here is a link to the map (with the script) just in case:
'http://www.mediafire.com/file/aankn3pokbmp28j/dunguare.wad [^]'

(0016661)
Edward-san   
2017-01-19 21:28   
This was introduced with this changeset. Could this have something to do with ticket 0000830 ?