MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002416 | Zandronum | [All Projects] Bug | public | 2015-08-25 22:57 | 2018-09-30 22:21 |
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Reporter | Revilution | |
Assigned To | Torr Samaho | |
Priority | low | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | | Fixed in Version | 3.0 | |
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Summary | 0002416: UDMF Line Scale Property broken |
Description | Already confirmed that this is a GZDoom 1.8.6 bug, however i'm making sure to adress this issue to not happen on Zandronum 3.0 too.
On the example map the texture should stretch from the ceiling to the floor making a forcefield but the texture seems to scale only inside it's own original dimensions not on the entire line. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | UDMFLineScaleTest.wad (48,649) 2015-08-25 22:57 /tracker/file_download.php?file_id=1633&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-08-25 22:57 | Revilution | New Issue | |
2015-08-25 22:57 | Revilution | File Added: UDMFLineScaleTest.wad | |
2015-08-30 17:46 | Torr Samaho | Note Added: 0013333 | |
2015-08-30 17:56 | Torr Samaho | Assigned To | => Torr Samaho |
2015-08-30 17:56 | Torr Samaho | Status | new => needs testing |
2015-08-31 21:52 | Revilution | Note Added: 0013343 | |
2015-09-05 15:06 | Dusk | Status | needs testing => resolved |
2015-09-05 15:06 | Dusk | Fixed in Version | => 3.0 |
2015-09-05 15:06 | Dusk | Resolution | open => fixed |
2018-09-30 22:21 | Blzut3 | Status | resolved => closed |