MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002402 | Zandronum | [All Projects] Suggestion | public | 2015-08-13 23:12 | 2024-03-23 06:35 |
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| Reporter | Chronos Ouroboros | |
| Assigned To | | |
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | |
| Platform | | OS | | OS Version | |
| Product Version | 3.0-beta | |
| Target Version | 3.2 | Fixed in Version | 3.2 | |
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| Summary | 0002402: (SBARINFO) Backport IfHealth |
| Description | Please backport IfHealth out of order. I want/need it for my mod's HUD and this is the only way to do it. (Other than horrible, horrible hacks that will likely break very easily...) |
| Steps To Reproduce | |
| Additional Information | |
| Tags | No tags attached. |
| Relationships | | has duplicate | 0002542 | closed | | Backport sbarinfo 'ifHelath' from Zdoom development version 27ebfa7 | | has duplicate | 0002758 | closed | | Backport SBARINFO IfHealth |
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| Attached Files | |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2015-08-13 23:12 | Chronos Ouroboros | New Issue | |
| 2015-08-14 00:24 | Ivan | Note Added: 0013216 | |
| 2015-12-07 20:39 | Dusk | Relationship added | has duplicate 0002542 |
| 2015-12-07 20:39 | Dusk | Summary | (SBARINFO) Backport IfHealth out of order => (SBARINFO) Backport IfHealth |
| 2016-06-16 12:10 | Dusk | Relationship added | has duplicate 0002758 |
| 2016-06-16 12:12 | StrikerMan780 | Note Added: 0015083 | |
| 2016-06-16 12:13 | StrikerMan780 | Note Edited: 0015083 | bug_revision_view_page.php?bugnote_id=15083#r9149 |
| 2016-06-25 08:42 | Fused | Note Added: 0015107 | |
| 2024-02-09 16:23 | StrikerMan780 | Note Added: 0023066 | |
| 2024-02-09 16:23 | StrikerMan780 | Note Edited: 0023066 | bug_revision_view_page.php?bugnote_id=23066#r14071 |
| 2024-02-09 16:24 | StrikerMan780 | Note Edited: 0023066 | bug_revision_view_page.php?bugnote_id=23066#r14072 |
| 2024-02-11 03:40 | StrikerMan780 | Note Added: 0023068 | |
| 2024-02-11 20:59 | StrikerMan780 | Note Added: 0023071 | |
| 2024-02-12 02:56 | StrikerMan780 | Note Edited: 0023071 | bug_revision_view_page.php?bugnote_id=23071#r14085 |
| 2024-02-12 06:23 | WaTaKiD | Status | new => needs review |
| 2024-03-10 21:17 | Ru5tK1ng | Note Added: 0023340 | |
| 2024-03-10 21:17 | Ru5tK1ng | Status | needs review => needs testing |
| 2024-03-10 21:17 | Ru5tK1ng | Target Version | => 3.2 |
| 2024-03-23 06:35 | Ru5tK1ng | Note Added: 0023474 | |
| 2024-03-23 06:35 | Ru5tK1ng | Status | needs testing => resolved |
| 2024-03-23 06:35 | Ru5tK1ng | Resolution | open => fixed |
| 2024-03-23 06:35 | Ru5tK1ng | Fixed in Version | => 3.2 |
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Notes |
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(0013216)
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Ivan
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2015-08-14 00:24
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You can use ACS for checking the health of the player, give/take an inventory and check for it in SBARINFO. |
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(0015083)
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StrikerMan780
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2016-06-16 12:12
(edited on: 2016-06-16 12:13) |
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Which is a horrible hack. Giving and taking inventory items all of the time isn't friendly on bandwidth, either. It also misses out on the percent feature of IfHealth.
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(0015107)
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Fused
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2016-06-25 08:42
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Having this would be great. |
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(0023066)
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StrikerMan780
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2024-02-09 16:23
(edited on: 2024-02-09 16:24) |
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Many years later, I'm finding myself needing this again. Sure, I can hack things together with ACS and Inventory items, but I'd rather not have to, especially for performance reasons (1-tic ACS loops can chug if there's too many, or get too big).
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Backported this myself. It was a very easy change to make. I just need dev permission on the repo so I can make a merge request. |
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(0023071)
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StrikerMan780
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2024-02-11 20:59
(edited on: 2024-02-12 02:56) |
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Tested with the latest changes and IfHealth seems to work properly offline and online. |
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