MantisBT - Zandronum
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0002401Zandronum[All Projects] Bugpublic2015-08-12 15:452015-08-12 15:47
unknownna 
 
normalmajoralways
confirmedopen 
2.1 
 
0002401: Floor_Waggle doesn't reset floor to its proper position online
See attached screenshot. The client will not lower/raise the floor properly to its original position once the floor stops waggling.
1. zandronum -iwad doom2.wad -file floor_waggle.wad -host
2a. zandronum -iwad doom2.wad -file floor_waggle.wad -connect localhost
2b. Connect a client to the server with an emulated ping of 140.
3. "idmypos 1" in the console.
4. Join the game.
5. Move to the waggling floor.
If you follow step 2b instead of 2a you can notice a lot of jitter due to a regression seemingly caused by ZandroDev1.1-PredictionTest2.7z (1.1-alpha-r121007-0742M) in'http://zandronum.com/tracker/view.php?id=1079#c5015. [^]'

Another thing is that it seems to be dependent on the Floor_Waggle values. For instance, setting the offset value to a low or a high value doesn't make it happen.
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related to 0002294feedback  Very evident misprediction of movement on raising floors in general 
related to 0001971confirmed Torr Samaho Floors don't reset properly online for clients 
? floor_waggle.wad (1,740) 2015-08-12 15:45
/tracker/file_download.php?file_id=1623&type=bug
png Screenshot_Doom_20150812_172015.png (116,800) 2015-08-12 15:45
/tracker/file_download.php?file_id=1624&type=bug
png
Issue History
2015-08-12 15:45unknownnaNew Issue
2015-08-12 15:45unknownnaFile Added: floor_waggle.wad
2015-08-12 15:45unknownnaFile Added: Screenshot_Doom_20150812_172015.png
2015-08-12 15:45unknownnaStatusnew => confirmed
2015-08-12 15:46unknownnaRelationship addedrelated to 0002294
2015-08-12 15:46unknownnaRelationship addedrelated to 0001971
2015-08-12 15:47unknownnaAdditional Information Updatedbug_revision_view_page.php?rev_id=7905#r7905

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