MantisBT - Zandronum
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0002395Zandronum[All Projects] Bugpublic2015-08-10 00:082024-03-01 07:15
Razgriz 
 
normalminoralways
resolvedfixed 
MicrosoftWindowsXP/Vista/7
2.1 
3.13.1 
0002395: Torches spawn on top of 3D floors when a player disconnects after duel/lms countdown
When a player disconnects and reconnects after duel/lms countdown and there is only one active player in the game from that point forward, the torches will appear to be on the top of 3D floors for the spectating player that reconnected (and any player that connects after that point).
Because I don't have the know-how to make an example wad, the best method of seeing this in action is going to the :: [BE] Montreal :: Torr Come Here server that is hosting Dbab3.pk3. You will need 2 people to recreate this (or join twice).

1. Go to the server and make sure it's on Map Dbab30: Surrender to Ivan (Callvoting is enabled)
2. Have both players join
3. Wait for the countdown to end, and have one player disconnect and wait 5-10 seconds before rejoining.
4. The player that reconnected should see some of the torches are out of place and are sitting on top of 3D floors. At this point the player that didn't disconnect should also reconnect to see what is happening to the torches as well.
A. Offline, I have been able to reproduce this on Zandro versions 1.2, 1.3, 2.0 and 2.1.2. I have not tried to reproduce this on any other version aside from the current 2.1.2 version online.

B. The torch is inherited from this'http://zdoom.org/wiki/Classes:WallTorch [^]' with the addition of game doom.

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Issue History
2015-08-10 00:08RazgrizNew Issue
2024-03-01 07:15Ru5tK1ngNote Added: 0023163
2024-03-01 07:15Ru5tK1ngStatusnew => resolved
2024-03-01 07:15Ru5tK1ngResolutionopen => fixed
2024-03-01 07:15Ru5tK1ngFixed in Version => 3.1
2024-03-01 07:15Ru5tK1ngTarget Version => 3.1

Notes
(0023163)
Ru5tK1ng   
2024-03-01 07:15   
Verfied to be fixed online in 3.1