MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0002391 | Zandronum | [All Projects] Bug | public | 2015-08-09 17:09 | 2018-09-30 21:51 |
|
Reporter | unknownna | |
Assigned To | Edward-san | |
Priority | low | Severity | text | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 2.1 | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
|
Summary | 0002391: "1 ally left" message turns into "last player alive" during death state even when more players are alive |
Description | See attached screenshot. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0002384 | closed | Edward-san | "spectating - waiting to respawn" says "spectating - space to join" when coop spying |
|
Attached Files | Screenshot_Doom_20150809_190643.png (179,289) 2015-08-09 17:09 /tracker/file_download.php?file_id=1609&type=bug

|
|
Issue History |
Date Modified | Username | Field | Change |
2015-08-09 17:09 | unknownna | New Issue | |
2015-08-09 17:09 | unknownna | File Added: Screenshot_Doom_20150809_190643.png | |
2015-08-09 17:09 | unknownna | Status | new => confirmed |
2015-08-09 17:10 | unknownna | Relationship added | related to 0002384 |
2015-08-09 18:47 | Edward-san | Note Added: 0013169 | |
2015-08-09 18:47 | Edward-san | Assigned To | => Edward-san |
2015-08-09 18:47 | Edward-san | Status | confirmed => feedback |
2015-08-09 18:56 | WaTaKiD | Note Added: 0013170 | |
2015-08-09 19:11 | unknownna | Note Added: 0013171 | |
2015-08-09 19:11 | unknownna | Status | feedback => assigned |
2015-08-09 19:11 | unknownna | Note Edited: 0013171 | bug_revision_view_page.php?bugnote_id=13171#r7856 |
2015-08-09 19:25 | WaTaKiD | Note Added: 0013172 | |
2015-08-09 19:32 | unknownna | Note Added: 0013174 | |
2015-08-09 21:40 | Edward-san | Note Added: 0013176 | |
2015-08-09 22:12 | WaTaKiD | Note Added: 0013179 | |
2015-08-09 22:14 | Edward-san | Status | assigned => feedback |
2015-08-10 13:28 | unknownna | Note Added: 0013190 | |
2015-08-10 13:28 | unknownna | Status | feedback => assigned |
2015-08-10 13:28 | unknownna | Note Edited: 0013190 | bug_revision_view_page.php?bugnote_id=13190#r7875 |
2015-08-10 14:03 | Edward-san | Note Added: 0013195 | |
2015-08-10 14:08 | Edward-san | Note Edited: 0013195 | bug_revision_view_page.php?bugnote_id=13195#r7880 |
2015-08-10 14:08 | Edward-san | Note Edited: 0013195 | bug_revision_view_page.php?bugnote_id=13195#r7881 |
2015-08-10 14:29 | unknownna | Note Added: 0013197 | |
2015-08-10 14:32 | unknownna | Note Edited: 0013197 | bug_revision_view_page.php?bugnote_id=13197#r7883 |
2015-08-10 14:32 | unknownna | Note Edited: 0013197 | bug_revision_view_page.php?bugnote_id=13197#r7884 |
2015-08-10 15:47 | Edward-san | Note Added: 0013198 | |
2015-08-10 16:02 | Edward-san | Note Edited: 0013198 | bug_revision_view_page.php?bugnote_id=13198#r7889 |
2015-08-10 16:19 | WaTaKiD | Note Added: 0013202 | |
2016-10-14 00:08 | unknownna | Note Added: 0015972 | |
2016-10-14 09:11 | Edward-san | Note Added: 0015981 | |
2016-10-14 09:11 | Edward-san | Status | assigned => feedback |
2016-10-14 19:00 | WaTaKiD | Note Added: 0015997 | |
2016-10-15 11:15 | unknownna | Note Added: 0016006 | |
2016-10-15 11:15 | unknownna | Status | feedback => assigned |
2016-10-15 11:27 | unknownna | Note Edited: 0016006 | bug_revision_view_page.php?bugnote_id=16006#r9751 |
2016-10-15 11:28 | unknownna | Note Edited: 0016006 | bug_revision_view_page.php?bugnote_id=16006#r9752 |
2016-10-15 11:33 | unknownna | Note Edited: 0016006 | bug_revision_view_page.php?bugnote_id=16006#r9753 |
2016-10-15 11:34 | unknownna | Note Edited: 0016006 | bug_revision_view_page.php?bugnote_id=16006#r9754 |
2016-10-15 11:35 | unknownna | Note Edited: 0016006 | bug_revision_view_page.php?bugnote_id=16006#r9755 |
2016-10-15 12:32 | Edward-san | Note Added: 0016011 | |
2016-10-15 12:32 | Edward-san | Status | assigned => feedback |
2016-10-15 12:40 | unknownna | Note Added: 0016012 | |
2016-10-15 12:40 | unknownna | Status | feedback => assigned |
2016-10-15 12:44 | unknownna | Note Edited: 0016012 | bug_revision_view_page.php?bugnote_id=16012#r9761 |
2016-10-15 13:10 | Edward-san | Note Added: 0016013 | |
2016-10-15 13:25 | Edward-san | Note Edited: 0016013 | bug_revision_view_page.php?bugnote_id=16013#r9763 |
2016-10-15 13:25 | Edward-san | Status | assigned => feedback |
2016-10-15 14:33 | WaTaKiD | Note Added: 0016015 | |
2016-10-15 16:03 | unknownna | Note Added: 0016016 | |
2016-10-15 16:03 | unknownna | Status | feedback => assigned |
2016-10-15 16:05 | unknownna | Note Edited: 0016016 | bug_revision_view_page.php?bugnote_id=16016#r9767 |
2016-10-15 16:07 | unknownna | Note Edited: 0016016 | bug_revision_view_page.php?bugnote_id=16016#r9768 |
2016-10-15 16:09 | unknownna | Note Edited: 0016016 | bug_revision_view_page.php?bugnote_id=16016#r9769 |
2016-10-15 22:19 | Edward-san | Note Added: 0016019 | |
2016-10-15 22:19 | Edward-san | Status | assigned => needs review |
2016-10-16 16:33 | Torr Samaho | Note Added: 0016024 | |
2016-10-16 16:33 | Torr Samaho | Status | needs review => feedback |
2016-10-16 21:57 | Edward-san | Note Added: 0016028 | |
2016-10-16 21:57 | Edward-san | Status | feedback => needs review |
2016-10-23 14:49 | Edward-san | Note Added: 0016084 | |
2016-10-23 14:49 | Edward-san | Status | needs review => needs testing |
2016-12-28 19:14 | Ru5tK1ng | Note Added: 0016563 | |
2016-12-28 19:14 | Ru5tK1ng | Status | needs testing => resolved |
2016-12-28 19:14 | Ru5tK1ng | Resolution | open => fixed |
2016-12-28 19:14 | Ru5tK1ng | Fixed in Version | => 3.0 |
2016-12-28 19:14 | Ru5tK1ng | Target Version | => 3.0 |
2018-09-30 21:51 | Blzut3 | Status | resolved => closed |
Notes |
|
|
|
|
|
|
|
|
It works, but it needs to be adapted to (Team)LMS as well.
|
|
|
|
i have not tested, but since this involves lives, wut about survival invasion? |
|
|
|
Hmm, the "x ally left" message is absent in survival invasion. |
|
|
|
|
|
|
|
|
|
It works in team-LMS, but it's still broken in regular LMS.
|
|
|
(0013195)
|
Edward-san
|
2015-08-10 14:03
(edited on: 2015-08-10 14:08) |
|
AFAIR, regular LMS has no concept of 'allies', because every player is considered as enemies, so the only valid message would be the number of opponents left.
|
|
|
(0013197)
|
unknownna
|
2015-08-10 14:29
(edited on: 2015-08-10 14:32) |
|
Yeah, indeed. It needs to be adapted for "opponents" as well. The "opponents" part works properly in team-LMS though.
|
|
|
(0013198)
|
Edward-san
|
2015-08-10 15:47
(edited on: 2015-08-10 16:02) |
|
|
|
|
|
|
|
It seems that I forgot about this one. Anyway, the build above fixes the issue in LMS. |
|
|
|
|
|
|
|
|
(0016006)
|
unknownna
|
2016-10-15 11:15
(edited on: 2016-10-15 11:35) |
|
Quote from Edward-san Also, this change fixes also missing allies/enemies left in custom gamemodes with dead spectators.
Can you elaborate what you mean by this? Is this for survival invasion? In that case it seems to work well. The only difference being that the ally counter is displayed during wave countdowns as players are able to die and lose lives during the countdowns, which IMO is a design flaw with the gamemode itself.
I tested the other modes as well and it seems that everything still works fine.
Edit:
It's broken if somebody spectates. The amount of allies/opponents is not updated then.
|
|
|
|
Quote from unknownna It's broken if somebody spectates. The amount of allies/opponents is not updated then.
Does it happen with all the gamemodes? |
|
|
(0016012)
|
unknownna
|
2016-10-15 12:40
(edited on: 2016-10-15 12:44) |
|
Yes. It happens in all the modes with lives in them.
* Survival
* LMS
* TeamLMS
* Survival Invasion
However, this also seems to happen in 2.1.2 and thus might be a separate issue.
|
|
|
(0016013)
|
Edward-san
|
2016-10-15 13:10
(edited on: 2016-10-15 13:25) |
|
|
|
|
|
|
(0016016)
|
unknownna
|
2016-10-15 16:03
(edited on: 2016-10-15 16:09) |
|
Thanks for the builds as usual, WaTaKiD.
It seems to have fixed all of the issues. One very minor issue left is that a player coop spying on someone else while suiciding/dying won't have the ally/opponent counter "frozen" while dying. It works properly however when you're a spectator or when you coop spy on another suiciding/dying player. That's all I believe.
Actually, I think it works 100% right now, I just got a bit confused. It should of course update the counter when coop spying on someone else while dying, since the counter is from the other player's perspective.
|
|
|
|
|
|
|
The patch looks good except for a minor efficiency issue. Please see my comment on bitbucket. |
|
|
|
|
|
|
|
|
|
Fix works and the counter updates correctly when your ally spectates or dies. |
|