MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000236 | Zandronum | [All Projects] Bug | public | 2010-12-16 17:15 | 2015-09-01 16:49 |
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Reporter | Cutman | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | closed | Resolution | invalid | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | |
Target Version | | Fixed in Version | | |
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Summary | 0000236: Stacked Sector things sometimes "forgetting" to take effect in LMS |
Description | Occasionally in big LMS games, stacked sectors completely mess up for certain players (seems to only appear on certain clients and not every player in the game) and do not render correctly. See this screenshot for a visual explanation.
I think what is happening is that (one of) the stacked sector actors that tell Skulltag which sectors to render where are either "forgetting" to do their thing or simply forget to spawn at all after the countdown (game reset). |
Steps To Reproduce | Unfortunately this has only happened in big LMS games so far so as far as I know there's no way to reproduce this manually. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | weirdfloor.png (261,831) 2010-12-16 17:15 /tracker/file_download.php?file_id=99&type=bug

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Issue History |
Date Modified | Username | Field | Change |
2010-12-16 17:15 | Cutman | New Issue | |
2010-12-16 17:15 | Cutman | File Added: weirdfloor.png | |
2010-12-19 02:08 | Dark-Assassin | Note Added: 0000736 | |
2010-12-19 10:42 | Torr Samaho | Note Added: 0000737 | |
2010-12-19 10:42 | Torr Samaho | Status | new => feedback |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2015-09-01 16:49 | Dusk | Note Added: 0013356 | |
2015-09-01 16:49 | Dusk | Status | feedback => closed |
2015-09-01 16:49 | Dusk | Resolution | open => invalid |