MantisBT - Zandronum
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0000233Zandronum[All Projects] Suggestionpublic2010-12-11 03:152018-09-30 19:51
DevilHunter 
Torr Samaho 
urgentmajoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
1.0 
0000233: Terminator... Thing gets stuck out of play area
What I mean is, with maps that have areas where its just slime, the Terminator will get stuck down there.. in maps such as mega5.wad map10. It should have a flag just like the one "Flag returns after awhile" or whatever its called...

I guess this was never brought up as not many people play Terminator.
1. Grab Terminator.
2. Run off the side of mega5.wad map10.
3. Wait to die, or kill self
4. ???
5. Terminator is normal Dm
Not sure why there was never a flag to do this but.. looks like it needs one heh.

I'm not sure if the Terminator uses DM starts to spawn or not.
No tags attached.
has duplicate 0000285closed  Have Normal and Instant Terminator/Hellstone Return 
has duplicate 0000353closed  Possession/Terminator stone - should reset if dropped in a damaging sector, or if not picked within 10+ seconds 
has duplicate 0000569closed  Hellstone can get stuck in death pits 
png disconnect_reconnect.png (42,872) 2011-02-09 10:06
/tracker/file_download.php?file_id=147&type=bug
png
Issue History
2010-12-11 03:15DevilHunterNew Issue
2010-12-14 15:14Dark-AssassinNote Added: 0000731
2010-12-16 16:58CutmanNote Added: 0000734
2011-01-18 03:37unknownnaNote Added: 0000820
2011-01-18 03:38unknownnaNote Edited: 0000820bug_revision_view_page.php?bugnote_id=820#r382
2011-02-06 17:07XenaeroNote Added: 0000976
2011-02-07 00:10Torr SamahoNote Added: 0000993
2011-02-07 00:11Torr SamahoStatusnew => acknowledged
2011-02-08 22:15DevilHunterNote Added: 0001022
2011-02-09 00:32Torr SamahoRelationship addedhas duplicate 0000285
2011-02-09 00:34Torr SamahoNote Added: 0001024
2011-02-09 01:07DevilHunterNote Added: 0001025
2011-02-09 10:05unknownnaNote Added: 0001026
2011-02-09 10:06unknownnaFile Added: disconnect_reconnect.png
2011-03-27 23:24unknownnaRelationship addedhas duplicate 0000353
2012-01-16 14:38Torr SamahoRelationship addedhas duplicate 0000569
2012-01-16 15:58Torr SamahoNote Added: 0002467
2012-01-16 15:58Torr SamahoAssigned To => Torr Samaho
2012-01-16 15:58Torr SamahoStatusacknowledged => feedback
2012-01-18 21:43QentNote Added: 0002483
2012-01-19 01:50Torr SamahoNote Added: 0002486
2012-01-22 01:17QentNote Added: 0002517
2012-01-22 19:34Torr SamahoNote Added: 0002521
2012-01-22 19:35Torr SamahoStatusfeedback => resolved
2012-01-22 19:35Torr SamahoFixed in Version => 1.0
2012-01-22 19:35Torr SamahoResolutionopen => fixed
2018-09-30 19:51Blzut3Statusresolved => closed

Notes
(0000731)
Dark-Assassin   
2010-12-14 15:14   
I can confirm this. I was playing the same match.
Also, iirc on the 2nd map, the Terminator sphere never spawned thus making it just a normal DM.
(0000734)
Cutman   
2010-12-16 16:58   
Now would be a good time to mention that the possession stone can easily be dropped in an unobtainable place depending on the map. Could also use an automatic return.
(0000820)
unknownna   
2011-01-18 03:37   
(edited on: 2011-01-18 03:38)
I found another issue. If a player disconnects from the server while carrying the hellstone/terminator sphere, the hellstone/terminator sphere disappears with the player.

(0000976)
Xenaero   
2011-02-06 17:07   
I think the best option is a 30 second period (which also fits standard item respawn timings) which then, if the hellstone or terminator sphere is not touched, results in moving (or respawning if nonexistent) it to a random player spawn location. Would fix these issues right quick.
(0000993)
Torr Samaho   
2011-02-07 00:10   
> If a player disconnects from the server while carrying the hellstone/terminator sphere, the hellstone/terminator sphere disappears with the player.

That's a bug and should be fixed now.

Regarding the auto return feature: That's a reasonable suggestion that should be added eventually.
(0001022)
DevilHunter   
2011-02-08 22:15   
> If a player disconnects from the server while carrying the hellstone/terminator sphere, the hellstone/terminator sphere disappears with the player.

>That's a bug and should be fixed now.

Yea that fixed, BUT the original idea of this bug report was that The Terminator Sphere gets stuck off the map, as in, nobody can go get it.. Unless they can rj back onto the playing field.

But I guess i can go make a Suggestion for the autoreturn.
(0001024)
Torr Samaho   
2011-02-09 00:34   
> BUT the original idea of this bug report was that The Terminator Sphere gets stuck off the map, as in, nobody can go get it.. Unless they can rj back onto the playing field.

I'm well aware of this, I even acknowledged that auto return is a reasonable suggestion above.

> But I guess i can go make a Suggestion for the autoreturn.

There is absolutely no need for that because that is exactly what this suggestion is.
(0001025)
DevilHunter   
2011-02-09 01:07   
>There is absolutely no need for that because that is exactly what this suggestion is.

Welp, my bad.. I misread what you typed, I guess. I thought you was implying to go make a suggestion.
(0001026)
unknownna   
2011-02-09 10:05   
> That's a bug and should be fixed now.

It fixed it, but if there aren't any players on the server, newly connected clients will see the sphere/stone appear in the ceiling, floating with some momentum.
(0002467)
Torr Samaho   
2012-01-16 15:58   
I finally made a first implementation for terminator. In this build the terminator ball should be moved to a random spawn spot 30 seconds after it has been spawned (no matter if it was spawned normally at map start or after being dropped by a player. If this works reasonably well, I can easily extend it to possession.
(0002483)
Qent   
2012-01-18 21:43   
It works as advertised. Could the time be governed by sv_flagreturntime, or another CVAR if that's too abusive?
(0002486)
Torr Samaho   
2012-01-19 01:50   
Alright, I added the new CVAR sv_artifactreturntime to control the return time (note that altering the CVAR does not affect any artifact that is already spawned) and added support for possession. Please test if this build works as expected.
(0002517)
Qent   
2012-01-22 01:17   
Yes it does. 0 appeared to turn off autoreturning, which I assume is correct.
(0002521)
Torr Samaho   
2012-01-22 19:34   
> 0 appeared to turn off autoreturning, which I assume is correct.

Yes, it is. Since this seems to be complete now (and terminator and possession finally playable on all maps!), I consider this ticket to be resolved.