MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002325 | Zandronum | [All Projects] Suggestion | public | 2015-06-23 15:54 | 2015-06-23 15:54 |
Reporter | TehRealRealSalt | ||||
Assigned To | |||||
Priority | none | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0002325: Server variable "sv_autoscaledamagefactor" | ||||
Description | Possibly add a command that automatically scales the setting of sv_coop_damagefactor without the need of an administrator? It will add the amount specified through the command to the scalar automatically for each player, using the setting of sv_coop_damagefactor as the setting when one player is joined. Example Scenario: sv_coop_damagefactor is set to 1.0, and sv_autoscaledamagefactor is set to 0.1. When one player is ingame, then the monster damage scalar will be 1.0. When an additional player joins, then it will go up by 0.1. | ||||
Steps To Reproduce | |||||
Additional Information | While a similar effect could be achieved in ACS according to some people I asked, I feel that it should become a built-in command because the ones I have heard of were either similar but not the same (like increasing health) or just really messy/hacky. Plus, it's easier for admins to set up without relying on extra addons or manually changing sv_coop_damagefactor a lot. Either way though, this is not exactly a huge deal. | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-06-23 15:54 | TehRealRealSalt | New Issue |
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