MantisBT - Zandronum
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0002319Zandronum[All Projects] Bugpublic2015-06-16 12:322015-06-16 21:52
unknownna 
 
normaltrivialalways
confirmedopen 
2.0 
 
0002319: Corpses crushed by floors aren't removed after map resets
Quote from unknownna
I noticed another crush issue. I created a new example WAD. The floor has the same height as the ceiling. It is lowered by Floor_LowerByValue. A map reset crushes all the corpses on the floor, but the crushed actors aren't removed.
1. zandronum -iwad doom2.wad -file mapreset_crush_02.wad -host +sv_cheats 1
2. zandronum -iwad doom2.wad -file mapreset_crush_02.wad -connect localhost
3. Join the game.
4. Push the 3rd switch. The floor will lower.
5. Kill the zombieman.
6. "puke 975" in the console.
7. Push the 3rd switch.
mapreset_crush_02.wad
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png Screenshot_Doom_20150616_142955.png (52,581) 2015-06-16 12:32
/tracker/file_download.php?file_id=1559&type=bug
png
Issue History
2015-06-16 12:32unknownnaNew Issue
2015-06-16 12:32unknownnaFile Added: Screenshot_Doom_20150616_142955.png
2015-06-16 12:32unknownnaStatusnew => confirmed
2015-06-16 21:52Edward-sanNote Added: 0012743

Notes
(0012743)
Edward-san   
2015-06-16 21:52   
This is a side effect caused by this very old svn commit in'https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/3b3d3b637fc2#Lsrc/cl_main.cppT6947 [^]' .

Note that a newly connected client won't see the grinded actor.

Commenting that code would make the grind disappear, but then the actor's height gets mispredicted, as that commit suggested.