MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002318 | Zandronum | [All Projects] Bug | public | 2015-06-16 08:38 | 2015-06-16 08:39 |
| Reporter | unknownna | ||||
| Assigned To | |||||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | confirmed | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | 2.0 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002318: Client thinks that it still has rune if telefragged before it's in map locally after "changemap" map changes | ||||
| Description | Quote from unknownna | ||||
| Steps To Reproduce | 1. zandronum -iwad doom2.wad -file changemap_rune.wad -host 2. "addbot" in the server console. This step is important to prevent telefragging when you're in the map locally. 3. zandronum -iwad doom2.wad -file changemap_rune.wad -connect localhost 4. Join the game. 5. Pick up the spread rune or "give spreadrune" in the console. 6. "changemap map01" in the server console. 7. Rapidly press +forward until you have moved away from the spawn spot to avoid being telefragged when in the map locally. | ||||
| Additional Information | It's a minor issue, but the desync can be nasty, particularly on large maps. | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=1557&type=bug /tracker/file_download.php?file_id=1558&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2015-06-16 08:38 | unknownna | New Issue | |||
| 2015-06-16 08:38 | unknownna | File Added: changemap_rune.wad | |||
| 2015-06-16 08:38 | unknownna | File Added: Screenshot_Doom_20150616_103050.png | |||
| 2015-06-16 08:39 | unknownna | Status | new => confirmed | ||
| There are no notes attached to this issue. |