MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002318 | Zandronum | [All Projects] Bug | public | 2015-06-16 08:38 | 2015-06-16 08:39 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | confirmed | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 2.0 | ||||
Target Version | Fixed in Version | ||||
Summary | 0002318: Client thinks that it still has rune if telefragged before it's in map locally after "changemap" map changes | ||||
Description | Quote from unknownna | ||||
Steps To Reproduce | 1. zandronum -iwad doom2.wad -file changemap_rune.wad -host 2. "addbot" in the server console. This step is important to prevent telefragging when you're in the map locally. 3. zandronum -iwad doom2.wad -file changemap_rune.wad -connect localhost 4. Join the game. 5. Pick up the spread rune or "give spreadrune" in the console. 6. "changemap map01" in the server console. 7. Rapidly press +forward until you have moved away from the spawn spot to avoid being telefragged when in the map locally. | ||||
Additional Information | It's a minor issue, but the desync can be nasty, particularly on large maps. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=1557&type=bug ![]() /tracker/file_download.php?file_id=1558&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-06-16 08:38 | unknownna | New Issue | |||
2015-06-16 08:38 | unknownna | File Added: changemap_rune.wad | |||
2015-06-16 08:38 | unknownna | File Added: Screenshot_Doom_20150616_103050.png | |||
2015-06-16 08:39 | unknownna | Status | new => confirmed |
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