MantisBT - Zandronum
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0002315Zandronum[All Projects] Bugpublic2015-06-16 01:402015-09-06 20:17
unknownna 
 
normaltrivialalways
acknowledgedbackport later 
2.0 
 
0002315: A_SkullPop causes coop spy view to fail when dead player respawns
See attached screenshot. The coop spy view will be stuck on the A_SkullPop actor when the dead client respawns.
Zandronum:

1. zandronum -iwad doom2.wad -file spectator_skullpop_test_01.wad -host
2. zandronum -iwad doom2.wad -file spectator_skullpop_test_01.wad -connect localhost
3. zandronum -iwad doom2.wad -file spectator_skullpop_test_01.wad -connect localhost
4. Join the game with client A.
5. Coop spy on client A with client B.
6. "kill" in the console with client A.
7. Respawn with client A. Client B's view will still be attached to the A_SkullPop actor.


ZDoom:

1. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -host 2 +map map01
2. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -join localhost
3. Coop spy on player 1 with player 2
4. "kill" in the console with player 1.
5. Respawn with player 1. player 2's view will still be attached to the A_SkullPop actor.
spectator_skullpop_test_01.wad

It seems to be a (G)ZDoom issue.
No tags attached.
png Screenshot_Doom_20150616_033540.png (42,365) 2015-06-16 01:40
https://zandronum.com/tracker/file_download.php?file_id=1553&type=bug
png
Issue History
2015-06-16 01:40unknownnaNew Issue
2015-06-16 01:40unknownnaFile Added: Screenshot_Doom_20150616_033540.png
2015-06-16 01:41unknownnaStatusnew => confirmed
2015-06-16 01:50unknownnaNote Added: 0012737
2015-06-16 20:04DuskStatusconfirmed => acknowledged
2015-06-16 20:04DuskResolutionopen => waiting for zdoom
2015-09-06 19:51WaTaKiDNote Added: 0013452
2015-09-06 20:17DuskResolutionwaiting for zdoom => backport later

Notes
(0012737)
unknownna   
2015-06-16 01:50   
A_SkullPop coop spy view fails when dead player respawns
(0013452)
WaTaKiD   
2015-09-06 19:51   
fixed:'http://forum.zdoom.org/viewtopic.php?f=7&t=48850#p858114 [^]'