MantisBT - Zandronum
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002295||Zandronum||[All Projects] Bug||public||2015-06-08 21:00||2017-10-23 15:06|
|Assigned To||Leonard|| |
|Status||needs testing||Resolution||open|| |
|Product Version||2.0|| |
|Target Version||3.1||Fixed in Version|| |
|Summary||0002295: Wall-jitter misprediction issue with high ping|
Quote from Torr Samaho
Quote from unknownna
But I noticed a client-side misprediction that is not present in ZDaemon. You jitter when bumping into every wall in Zandronum.
It seems that the client is sometimes mispredicting how much the player is sliding against a wall, but only if the player changes his movement.
|Steps To Reproduce||1. zandronum -host|
2. Connect a client to the server with an emulated ping of 603.
3. Join the game.
4. Move into walls at a slight angle with +forward and then release +forward.
|Tags||No tags attached.|
|related to ||0000106||needs testing ||Leonard ||Client mispredicts its z position in swimmable water online |
|has duplicate ||0002638||closed || ||Player prediction: desync when sliding on walls. |
|2015-06-08 21:00||unknownna||New Issue|
|2015-06-08 21:00||unknownna||Status||new => confirmed|
|2015-06-08 21:03||unknownna||Summary||Wall-jitter issue with high ping => Wall-jitter misprediction issue with high ping|
|2017-09-11 17:06||Dusk||Relationship added||has duplicate 0002638|
|2017-09-11 17:06||Dusk||Relationship added||related to 0000106|
|2017-09-11 17:07||Dusk||Status||confirmed => needs review|
|2017-09-11 17:32||Leonard||Note Added: 0018273|
|2017-09-11 18:48||Dusk||Target Version|| => 3.1|
|2017-09-17 16:10||Torr Samaho||Note Added: 0018302|
|2017-09-17 16:10||Torr Samaho||Status||needs review => feedback|
|2017-10-04 16:16||Leonard||Status||feedback => needs testing|
|2017-10-23 15:05||Leonard||Status||needs testing => assigned|
|2017-10-23 15:05||Leonard||Assigned To|| => Leonard|
|2017-10-23 15:06||Leonard||Status||assigned => needs testing|