MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002287 | Zandronum | [All Projects] Bug | public | 2015-06-07 18:47 | 2018-09-30 21:57 |
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Reporter | unknownna | |
Assigned To | Edward-san | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 2.0 | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002287: Monster count issue with A_Respawn online |
Description | Monsters will sometimes respawn twice when using A_Respawn online. |
Steps To Reproduce | 1. zandronum -file dropitem_01.wad -host
2. zandronum -file dropitem_01.wad -connect localhost
3. kill the zombieman a few times while watching the scoreboard. |
Additional Information | dropitem_01.wad |
Tags | No tags attached. |
Relationships | related to | 0002811 | closed | Edward-san | monsters face east when respawning with a_respawn online |
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Attached Files | Screenshot_Doom_20150607_204213.png (77,263) 2015-06-07 18:47 https://zandronum.com/tracker/file_download.php?file_id=1532&type=bug

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Issue History |
Date Modified | Username | Field | Change |
2015-06-07 18:47 | unknownna | New Issue | |
2015-06-07 18:47 | unknownna | File Added: Screenshot_Doom_20150607_204213.png | |
2015-06-07 18:48 | unknownna | Status | new => confirmed |
2015-07-25 23:00 | Edward-san | Note Added: 0013003 | |
2015-07-25 23:00 | Edward-san | Assigned To | => Edward-san |
2015-07-25 23:00 | Edward-san | Status | confirmed => assigned |
2015-07-25 23:00 | Edward-san | Status | assigned => feedback |
2015-07-26 01:30 | Dusk | Note Added: 0013005 | |
2015-07-26 07:49 | WaTaKiD | Note Added: 0013006 | |
2015-08-09 19:28 | unknownna | Note Added: 0013173 | |
2015-08-09 19:28 | unknownna | Status | feedback => assigned |
2016-08-19 04:45 | WaTaKiD | Note Added: 0015494 | |
2016-08-19 05:12 | WaTaKiD | Relationship added | related to 0002811 |
2016-08-19 08:39 | Edward-san | Note Added: 0015495 | |
2016-08-19 08:48 | WaTaKiD | Note Added: 0015496 | |
2016-08-19 08:49 | WaTaKiD | Note Edited: 0015496 | bug_revision_view_page.php?bugnote_id=15496#r9418 |
2016-08-19 20:08 | Ivan | Note Added: 0015500 | |
2016-09-02 02:54 | Ivan | Note Edited: 0015500 | bug_revision_view_page.php?bugnote_id=15500#r9463 |
2016-09-02 18:01 | Edward-san | Note Added: 0015560 | |
2016-09-02 18:18 | Edward-san | Note Edited: 0015560 | bug_revision_view_page.php?bugnote_id=15560#r9465 |
2016-09-02 20:02 | Ivan | Note Added: 0015565 | |
2016-09-02 21:10 | Edward-san | Note Added: 0015567 | |
2016-09-02 22:17 | Edward-san | Note Added: 0015568 | |
2016-09-02 22:17 | Edward-san | Status | assigned => feedback |
2016-09-04 02:28 | WaTaKiD | Note Added: 0015579 | |
2016-09-04 22:08 | Ru5tK1ng | Note Added: 0015587 | |
2016-09-05 09:01 | Edward-san | Note Added: 0015593 | |
2016-09-05 09:01 | Edward-san | Status | feedback => needs review |
2016-09-05 12:12 | Ivan | Note Added: 0015595 | |
2016-09-05 12:15 | Edward-san | Note Added: 0015597 | |
2016-09-11 15:41 | Torr Samaho | Note Added: 0015614 | |
2016-09-11 15:41 | Torr Samaho | Status | needs review => needs testing |
2016-11-23 02:02 | Ru5tK1ng | Note Added: 0016293 | |
2016-11-23 02:02 | Ru5tK1ng | Status | needs testing => resolved |
2016-11-23 02:02 | Ru5tK1ng | Resolution | open => fixed |
2016-11-23 02:02 | Ru5tK1ng | Fixed in Version | => 3.0 |
2016-11-23 02:02 | Ru5tK1ng | Target Version | => 3.0 |
2018-09-30 21:57 | Blzut3 | Status | resolved => closed |
Notes |
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(0013005)
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Dusk
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2015-07-26 01:30
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It's one bug with two symptoms. I don't think we should have two changelog entries for it. |
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The build seems to have taken care of the teleportfog and count issue. But the zombie still always faces east (another target issue?) when respawning. I can make a separate ticket for this if you wish. |
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Before rebasing and submitting as a pull request, can you check with this fix and ping emulators/etc if it's possible ever to get wrong monster counts after a certain time?
[wonkish] I'm starting to think it's a better idea to add a specific server commands which increases or decreases the stats, so that there's never a chance that an old updated value would come after a new updated value and then making clients print a value not matching the current situation... |
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(0015496)
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WaTaKiD
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2016-08-19 08:48
(edited on: 2016-08-19 08:49) |
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with an emulated ping of 300, the monster count did not desync even after killing 100 consecutive zombiemen over the course of 3 minutes, but if thats not enuff lemme know and ill test again with higher ping and more kills
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(0015500)
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Ivan
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2016-08-19 20:08
(edited on: 2016-09-02 02:54) |
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(0015560)
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Edward-san
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2016-09-02 18:01
(edited on: 2016-09-02 18:18) |
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The decorate file is wrong:
Script error, "drop_item2_thing_raise.wad:DECORATE" line 22:
Invalid state assignment
Script error, "drop_item2_thing_raise.wad:DECORATE" line 23:
Invalid state assignment
Script error, "drop_item2_thing_raise.wad:DECORATE" line 24:
"poss" is an unknown actor property
which is because you forgot to add `States {` in Zombieman_03 actor definition. I'll try fixing the Thing_Raise issue anyways.
[edit]It doesn't resurrect at all, so the example wad is totally broken...
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(0015565)
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Ivan
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2016-09-02 20:02
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I have fixed the file, try now. You will also see some weird new behavior that is due to the Thing_Raise, the monster is desyncing :) |
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I can't seem to reproduce the stat desync with Thing_Raise... |
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With that build, all the counters on the scoreboard regarding the monster were correct. |
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(0015595)
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Ivan
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2016-09-05 12:12
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Should I make a seperate ticket about how the monster desyncs when using Thing_Raise? (Monster position is not predicted properly) |
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The monster counter had no issues with 161030-2038. |
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