MantisBT - Zandronum | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0002281 | Zandronum | [All Projects] Bug | public | 2015-06-02 22:43 | 2015-06-02 22:57 | |||||
Reporter | Lance | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | crash | Reproducibility | always | |||||
Status | closed | Resolution | duplicate | |||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | |||||
Product Version | 2.0 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0002281: Actor Hits Floor teleporters crash the game | |||||||||
Description | This is mostly a MM8BDM problem, but a major one as nearly all of the teleporters in MM8BDM (both vanilla and custom maps) use Actor Hits Floor for player teleporting. The problem has not arisen until 2.0. I think what's causing the issue, is when a player activates the teleport, the other sector will immidiately activate and send him back to the teleport he's already activated. This causes a 0-tic loophole and crashes the game. | |||||||||
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Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
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Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2015-06-02 22:43 | Lance | New Issue | ||||||||
2015-06-02 22:57 | WaTaKiD | Note Added: 0012502 | ||||||||
2015-06-02 22:57 | WaTaKiD | Relationship added | duplicate of 0001985 | |||||||
2015-06-02 22:57 | WaTaKiD | Status | new => closed | |||||||
2015-06-02 22:57 | WaTaKiD | Resolution | open => duplicate |
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