MantisBT - Zandronum | ||||||||||
| View Issue Details | ||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | |||||
| 0002281 | Zandronum | [All Projects] Bug | public | 2015-06-02 22:43 | 2015-06-02 22:57 | |||||
| Reporter | Lance | |||||||||
| Assigned To | ||||||||||
| Priority | normal | Severity | crash | Reproducibility | always | |||||
| Status | closed | Resolution | duplicate | |||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | |||||
| Product Version | 2.0 | |||||||||
| Target Version | Fixed in Version | |||||||||
| Summary | 0002281: Actor Hits Floor teleporters crash the game | |||||||||
| Description | This is mostly a MM8BDM problem, but a major one as nearly all of the teleporters in MM8BDM (both vanilla and custom maps) use Actor Hits Floor for player teleporting. The problem has not arisen until 2.0. I think what's causing the issue, is when a player activates the teleport, the other sector will immidiately activate and send him back to the teleport he's already activated. This causes a 0-tic loophole and crashes the game. | |||||||||
| Steps To Reproduce | ||||||||||
| Additional Information | ||||||||||
| Tags | No tags attached. | |||||||||
| Relationships |
| |||||||||
| Attached Files | ||||||||||
| Issue History | ||||||||||
| Date Modified | Username | Field | Change | |||||||
| 2015-06-02 22:43 | Lance | New Issue | ||||||||
| 2015-06-02 22:57 | WaTaKiD | Note Added: 0012502 | ||||||||
| 2015-06-02 22:57 | WaTaKiD | Relationship added | duplicate of 0001985 | |||||||
| 2015-06-02 22:57 | WaTaKiD | Status | new => closed | |||||||
| 2015-06-02 22:57 | WaTaKiD | Resolution | open => duplicate | |||||||
| Notes | |||||
|
|
|||||
|
|
||||