MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002262 | Zandronum | [All Projects] Bug | public | 2015-05-27 00:41 | 2018-09-30 22:04 |
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Reporter | Dusk | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002262: A_RadiusGive doesn't work properly online |
Description | The server doesn't dictate the result of A_RadiusGive and clients execute the item give on their own.
Consider the attached decorate, cheat a rocket launcher (and a ragerune), take an imp ball to the face which will give a random amount of rockets. The ammo count and 'rcon printinv 0' will disagree on the amount of rockets and if you keep firing rockets you will either have more rockets than your client thinks or your client will keep trying to shoot rockets you actually don't have. |
Steps To Reproduce |
ACTOR MyDoomImpBall : DoomImpBall replaces DoomImpBall
{
Damage 0
States
{
Death:
TNT1 A 0 A_RadiusGive ("RocketAmmo", 64, RGF_PLAYERS, random (1, 100))
goto Super::Death
}
}
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Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-05-27 00:41 | Dusk | New Issue | |
2015-05-27 01:19 | Dusk | Target Version | => 3.0 |
2015-07-31 22:21 | Major Cooke | Note Added: 0013025 | |
2015-08-01 00:13 | Dusk | Note Added: 0013026 | |
2015-08-01 00:14 | Dusk | Note Edited: 0013026 | bug_revision_view_page.php?bugnote_id=13026#r7782 |
2015-08-09 10:20 | Torr Samaho | Note Added: 0013141 | |
2015-08-09 10:20 | Torr Samaho | Assigned To | => Torr Samaho |
2015-08-09 10:20 | Torr Samaho | Status | new => needs testing |
2015-08-09 10:26 | cobalt | Note Added: 0013143 | |
2015-09-10 04:08 | Ru5tK1ng | Note Added: 0013466 | |
2015-09-10 07:10 | Dusk | Status | needs testing => resolved |
2015-09-10 07:10 | Dusk | Fixed in Version | => 3.0 |
2015-09-10 07:10 | Dusk | Resolution | open => fixed |
2018-09-30 22:04 | Blzut3 | Status | resolved => closed |
Notes |
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(0013026)
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Dusk
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2015-08-01 00:13
(edited on: 2015-08-01 00:14) |
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3.0 only targets ZDoom 2.7.1 so that overhaul is not getting in right now, also it's not in any released ZDoom version so it won't be in the future either until ZDoom does a release.
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I agree with Dusk. We are concerned with compatibility with ZDoom's stable releases. It is ZDoom's business to ensure that its stable releases stay backwards compatible.
The online issues should be fixed now. |
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(0013143)
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cobalt
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2015-08-09 10:26
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This decorate example seemed to work fine with 3.0-150831-1814. I got random amounts of rockets and I never fired more than I had or less than I had. |
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