MantisBT - Zandronum
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0002234Zandronum[All Projects] Bugpublic2015-05-17 08:412018-09-30 22:20
DrinkyBird 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindows7 SP1 x64
3.0-beta 
3.03.0 
0002234: nextmap and nextsecret commands are sort of broken
When testing one of my mods in 3.0, I found an issue with the nextmap command that sends you to a non-existent random map.

Tested on WaTaKiD's build of abdac7b.
1. Go to a map that has no next map. (Try the attached map called BLANK I made to test this ticket)
2. Type `nextmap` in console.
3. Instead of printing "No next map" and doing nothing, it tries to go to a map "ENDSEQ07CE" (the last 4 characters seem to vary).
Does not happen in GZDoom 1.8.00 - it simply says "No next map" and does nothing else.
Tested with various maps that lack a map after them.
Also tested with fresh INIs and not-so-fresh INIs.
On 2.0, it pretty much just restarts the map.
No tags attached.
? blank.wad (1,256) 2015-05-17 08:41
/tracker/file_download.php?file_id=1493&type=bug
Issue History
2015-05-17 08:41DrinkyBirdNew Issue
2015-05-17 08:41DrinkyBirdFile Added: blank.wad
2015-05-17 16:41Torr SamahoAssigned To => Torr Samaho
2015-05-17 16:41Torr SamahoStatusnew => assigned
2015-05-17 16:57Torr SamahoNote Added: 0012314
2015-05-17 17:34Torr SamahoStatusassigned => needs testing
2015-05-17 17:38DrinkyBirdNote Added: 0012323
2015-05-17 23:05Edward-sanNote Added: 0012328
2015-05-17 23:15ArcoSeveritymajor => minor
2015-05-17 23:15ArcoStatusneeds testing => assigned
2015-05-17 23:15ArcoSummary[Merge Experiments] nextmap command is sort of broken => [Merge Experiments] nextmap and nextsecret command are sort of broken
2015-05-17 23:15ArcoSummary[Merge Experiments] nextmap and nextsecret command are sort of broken => [Merge Experiments] nextmap and nextsecret commands are sort of broken
2015-05-24 18:55DuskProduct Version => 3.0
2015-05-24 18:55DuskTarget Version => 3.0
2015-05-24 18:55DuskSummary[Merge Experiments] nextmap and nextsecret commands are sort of broken => nextmap and nextsecret commands are sort of broken
2015-05-24 19:31DuskProduct Version3.0 => 3.0-beta
2015-08-08 15:48Torr SamahoNote Added: 0013098
2015-08-08 15:48Torr SamahoStatusassigned => needs testing
2015-08-08 15:48cobaltNote Added: 0013100
2015-08-09 23:05WaTaKiDNote Added: 0013182
2015-08-09 23:05WaTaKiDNote Edited: 0013182bug_revision_view_page.php?bugnote_id=13182#r7863
2015-09-10 20:13DuskStatusneeds testing => resolved
2015-09-10 20:13DuskFixed in Version => 3.0
2015-09-10 20:13DuskResolutionopen => fixed
2018-09-30 22:20Blzut3Statusresolved => closed

Notes
(0012314)
Torr Samaho   
2015-05-17 16:57   
Hopefully fixed now.
(0012323)
DrinkyBird   
2015-05-17 17:38   
Yep, it's fixed.
(0012328)
Edward-san   
2015-05-17 23:05   
I can reproduce the issue with 'nextsecret', too. It needs the same fix as 'nextmap'.
(0013098)
Torr Samaho   
2015-08-08 15:48   
I also applied the fix to nextsecret.
(0013100)
cobalt   
2015-08-08 15:48   
Issue addressed by commit 80d5057f02b8: Fixed: The CCMD nextsecret tried to switch to a non-existent map if the current map has neither a secret map nor a next map (fixes 2234).
Committed by Benjamin Berkels [Torr Samaho] on Saturday 08 August 2015 17:47:33

Changes in files:

 src/c_cmds.cpp | 3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

(0013182)
WaTaKiD   
2015-08-09 23:05   
using the attached example wad and'https://www.dropbox.com/s/sd5bqw0l7qfxovi/zandronum-3.0-r150809-1439-b7cf5f6-windows.zip?dl=0 [^]'

neither nextmap nor nextsecret errored, offline or online

i even tried fiddling with sv_maprotation/sv_randommaprotation/addmap, still no error