MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000221 | Zandronum | [All Projects] Suggestion | public | 2010-12-03 06:24 | 2014-06-09 15:01 |
| Reporter | Minigunner | ||||
| Assigned To | |||||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | feedback | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0000221: A server cvar that affects how cl_drawcoopinfo is shown; sv_coopinfomode maybe? | ||||
| Description | There are some (two at least) mods out there that can identify a player by what weapon he's using, shown in cl_drawcoopinfo. Also, the health/ammo could expose the target of the other players (e.g. the murderer in WhoDunIt has 200 health max, while the others have 100). If necessary, there should be a server CVar that affects the coop-info in these ways: 0: Names only. 1: Full Info, Names/HP-Armor/Weapon-Ammo. 2: Names/HP-Armor. 3: Names/HP (limited to the max health of the player class he's in). This would disguise health increases beyond the max via ACS or Decorate. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | co-operative, game mode | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2010-12-03 06:24 | Minigunner | New Issue | |||
| 2014-06-08 22:29 | Watermelon | Assigned To | => Watermelon | ||
| 2014-06-08 22:29 | Watermelon | Status | new => assigned | ||
| 2014-06-09 14:18 | Konar6 | Note Added: 0008959 | |||
| 2014-06-09 15:00 | Watermelon | Assigned To | Watermelon => | ||
| 2014-06-09 15:00 | Watermelon | Status | assigned => feedback | ||
| 2014-06-09 15:01 | Watermelon | Note Added: 0008961 | |||
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