MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002209 | Zandronum | [All Projects] Suggestion | public | 2015-04-23 03:10 | 2015-04-23 19:24 |
Reporter | Absolute Zero | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | denied | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0002209: Include Doom II map set | ||||
Description | Hello. John Romero[1] decided to release Doom II map's source codes, which means that any map compiled from it is legally distributable. Someone did compile the entire Doom II map set[2]. In theory, this could be used to enable compatibility in Doom II's servers, for clients who are using a different IWAD, like Freedoom. There is enough graphic resources available, under different licenses. So, why not pack Zandronum with these map files, and let the community make the graphic resource? As a starting point, we already have Freedoom[3] resources, with compatible palette, COLORMAP, among other things. This has potential to boost the player base greatly, since the installation would be easier for newcomers (installed and ready to play). [1]'http://www.doomworld.com/vb/doom-general/72509-more-goodies-from-romero-doomed-source-maps-graphics/ [^]' [2]'http://www.mediafire.com/download/rdl50r86408aa95/d2maps.7z [^]' [3]'https://github.com/freedoom/freedoom [^]' | ||||
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Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-04-23 03:10 | Absolute Zero | New Issue | |||
2015-04-23 11:32 | Arco | Priority | high => normal | ||
2015-04-23 11:32 | Arco | Description Updated | bug_revision_view_page.php?rev_id=6997#r6997 | ||
2015-04-23 19:24 | Blzut3 | Note Added: 0012160 | |||
2015-04-23 19:24 | Blzut3 | Status | new => closed | ||
2015-04-23 19:24 | Blzut3 | Resolution | open => denied |
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