MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0002187 | Zandronum | [All Projects] Bug | public | 2015-04-14 00:07 | 2018-09-30 21:37 |
|
Reporter | nax | |
Assigned To | Edward-san | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.0 | |
Target Version | 2.1 | Fixed in Version | 2.1 | |
|
Summary | 0002187: A_CustomPunch lifesteal does not update clients' HP visual on Multiplayer |
Description | In Single Player, setting a lifesteal value when using A_CustomPunch will gain HP from every hit as intended. In Multiplayer, it still works, but it simply doesn't visually update a clients' HP when connected to a server.
ie:
Singleplayer - HP: 50. after attacking enemy, hp reads 55.
Multiplayer - HP: 50. after enemy attack, hp reads 50 - enemy deals 1 damage to you, your HP is now 54. |
Steps To Reproduce | create a fist weapon using A_CustomPunch with a lifesteal value of whatever. my addon uses
A_CustomPunch(random(15,20)*5,1,0,"FistPuff",0,0.09)
for the damage / lifesteal component.
---
Go into Singleplayer, ensure your HP is below 100, and attack an enemy. Do so in Multiplayer, and notice no drop in HP. |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0002335 | closed | Edward-san | A_Saw lifesteal attack desync online |
|
Attached Files | decorate.txt (216) 2015-04-14 12:32 /tracker/file_download.php?file_id=1461&type=bug |
|
Issue History |
Date Modified | Username | Field | Change |
2015-04-14 00:07 | nax | New Issue | |
2015-04-14 08:19 | Edward-san | Assigned To | => Edward-san |
2015-04-14 08:19 | Edward-san | Status | new => assigned |
2015-04-14 08:31 | Edward-san | Note Added: 0012105 | |
2015-04-14 08:31 | Edward-san | Status | assigned => feedback |
2015-04-14 12:32 | Edward-san | File Added: decorate.txt | |
2015-04-14 12:36 | Edward-san | Note Added: 0012106 | |
2015-04-14 12:36 | Edward-san | Status | feedback => needs review |
2015-04-15 00:36 | nax | Note Added: 0012111 | |
2015-04-18 13:38 | Torr Samaho | Note Added: 0012134 | |
2015-04-18 13:38 | Torr Samaho | Status | needs review => feedback |
2015-04-18 17:21 | cobalt | Status | feedback => needs testing |
2015-04-18 17:21 | cobalt | Target Version | => 2.1 |
2015-04-18 17:21 | cobalt | Description Updated | bug_revision_view_page.php?rev_id=6982#r6982 |
2015-04-18 17:21 | cobalt | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6984#r6984 |
2015-04-18 17:21 | cobalt | Note Added: 0012137 | |
2015-04-24 00:57 | Hypnotoad | Note Added: 0012162 | |
2015-04-24 03:59 | Dusk | Status | needs testing => resolved |
2015-04-24 03:59 | Dusk | Fixed in Version | => 2.1 |
2015-04-24 03:59 | Dusk | Resolution | open => fixed |
2015-07-07 18:11 | Edward-san | Relationship added | related to 0002335 |
2018-09-30 21:37 | Blzut3 | Status | resolved => closed |
Notes |
|
|
Can you provide an example wad for this issue? |
|
|
|
|
|
(0012111)
|
nax
|
2015-04-15 00:36
|
|
Sorry, haven't been feeling too good lately. Just for clarity's sake, I tested again with edward's own example (thanks) and is easily reproduced.
"Go into Singleplayer, ensure your HP is below 100, and attack an enemy. Do so in Multiplayer, and notice no drop in HP."
I mean that last bit to say "no gain in HP." Whoops! |
|
|
|
Overall, the patch looks pretty good. I left two comments on bitbucket. |
|
|
(0012137)
|
cobalt
|
2015-04-18 17:21
|
|
|
|
|
Tested using Edward-san's code: confirmed to work fine on local server. |
|