Notes |
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> zandronum.exe!P_SetPsprite(player_t * player=0x011ebec4, int position=0, FState * state=0x00000070, bool nofunction=false) Line 108 C++
zandronum.exe!AF_A_CrispyPlayer(AActor * self=0x00000000, AActor * stateowner=0x00000000, FState * __formal=0x0994ccc0, FState * __formal=0x0994ccc0, StateCallData * statecall=0x00000000) Line 723 C++
zandronum.exe!AActor::SetState(FState * newstate=0x0994cca4, bool nofunction=false) Line 670 C++
zandronum.exe!AActor::Tick() Line 4346 + 0xa bytes C++
zandronum.exe!APlayerPawn::Tick() Line 553 + 0xf bytes C++
zandronum.exe!DThinker::TickThinkers(FThinkerList * list=0x00000000, FThinkerList * dest=0x00000000) Line 485 C++
zandronum.exe!DThinker::RunThinkers() Line 430 + 0x9 bytes C++
zandronum.exe!P_Ticker() Line 360 C++
zandronum.exe!G_Ticker() Line 1621 C++
zandronum.exe!TryRunTics() Line 1866 C++
zandronum.exe!D_DoomLoop() Line 1228 C++ |
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Unfortunately, the crash log doesn't reveal what's going on. Any idea how to reproduce this? |
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(0012051)
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T90
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2015-04-05 16:15
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If you are asking me, unfortunately I wouldn't have a clue. If you or anyone else has any ideas, I can see what I can do to help. |
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Hopefully you resolved your crash or newer versions fixed your issue. |
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