MantisBT - Zandronum
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0002173Zandronum[All Projects] Bugpublic2015-04-04 23:462024-03-02 07:24
T90 
 
normalcrashhave not tried
closedno change required 
MicrosoftWindowsXP/Vista/7
2.0 
 
0002173: Zandronum crashes upon map change
Client operated normally with all wads provided from one of the Montreal servers, though eventually crashed upon a map change after defeating a boss (probably via script). Crash report attached. I don't remember the map numbers.
No tags attached.
? CrashReport04042015 (25,180) 2015-04-04 23:46
/tracker/file_download.php?file_id=1451&type=bug
? CrashReport04042015b (25,180) 2015-04-05 00:56
/tracker/file_download.php?file_id=1452&type=bug
Issue History
2015-04-04 23:46T90New Issue
2015-04-04 23:46T90File Added: CrashReport04042015
2015-04-05 00:25ArcoNote Added: 0012036
2015-04-05 00:25ArcoStatusnew => feedback
2015-04-05 00:26ArcoPriorityhigh => normal
2015-04-05 00:56T90File Added: CrashReport04042015b
2015-04-05 00:58T90Note Added: 0012038
2015-04-05 00:58T90Statusfeedback => new
2015-04-05 02:06WaTaKiDNote Added: 0012039
2015-04-05 02:11T90Note Added: 0012040
2015-04-05 08:46Torr SamahoNote Added: 0012045
2015-04-05 08:59Torr SamahoNote Added: 0012046
2024-03-02 07:24Ru5tK1ngNote Added: 0023234
2024-03-02 07:24Ru5tK1ngStatusnew => closed
2024-03-02 07:24Ru5tK1ngResolutionopen => no change required

Notes
(0012036)
Arco   
2015-04-05 00:25   
The crash report provided appears to be corrupted. Can you upload a new one?
(0012038)
T90   
2015-04-05 00:58   
the file extention listed on my computer is FILE or an unrecognized file extension. if the alternative (b) file i provided does not work, its probably a bad file on my PC alltogether.
(0012039)
WaTaKiD   
2015-04-05 02:06   
after downloading either file, adding .zip allowed me to open them normally

> zandronum.exe!AActor::FindInventory(const PClass * type=0x0569aa10, bool subclass=false) Line 1052 C++
     zandronum.exe!AWeapon::AddAmmo(AActor * other=0x00000000, const PClass * ammotype=0x00020000, int amount=0) Line 435 + 0xe bytes C++
     zandronum.exe!AWeapon::AttachToOwner(AActor * other=0x05b91fa8) Line 323 + 0x23 bytes C++
     zandronum.exe!AInventory::TryPickup(AActor * & toucher=0x05b91fa8) Line 1531 C++
     zandronum.exe!AWeapon::TryPickup(AActor * & toucher=0x05b91fa8) Line 90 + 0xc bytes C++
     zandronum.exe!AInventory::CallTryPickup(AActor * toucher=0x05b91fa8, AActor * * toucher_return=0x00000000) Line 1554 + 0x11 bytes C++
     zandronum.exe!AActor::GiveInventoryType(const PClass * type=0x0569a9c8) Line 1090 + 0xa bytes C++
     zandronum.exe!client_WeaponChange(BYTESTREAM_s * pByteStream=0x00000000) Line 8696 C++
     zandronum.exe!CLIENT_ProcessCommand(long lCommand=0, BYTESTREAM_s * pByteStream=0x00000000) Line 2068 C++
     zandronum.exe!CLIENT_ParsePacket(BYTESTREAM_s * pByteStream=0x00000000, bool bSequencedPacket=false) Line 1366 C++
     zandronum.exe!CLIENT_GetPackets() Line 1100 C++
     zandronum.exe!D_DoomLoop() Line 1216 C++
(0012040)
T90   
2015-04-05 02:11   
sounds like there might be a bug in the way that Zandronum's crash reporter saves files, unless for some reason my computer did not handle the file type properly. should this be reported as well?
(0012045)
Torr Samaho   
2015-04-05 08:46   
The attached logs are not corrupted. The file names are just missing the extension ".zip". I guess you accidentally removed the extension when renaming the file.
(0012046)
Torr Samaho   
2015-04-05 08:59   
The crash log revealed that some input checking in client_WeaponChange was missing, but I doubt that this is the reason for the crash.

Does anybody have an idea on how to reproduce this?
(0023234)
Ru5tK1ng   
2024-03-02 07:24   
Closing due to age of ticket. If you are having issues with 3.1 or 3.2 please make a new ticket.